I loved this! I enjoyed the ??? and the double jump, and also managed to accidentally beat the game without either. I also enjoyed the fact that each power-up is in an area where you need to use them afterwards to clue the player in on what they can do now. Though, I have no idea what the green coin did. Two suggestions: Each power-up could look unique in some way, maybe a different color on each coin? Also, telling the player what they unlocked in some way (maybe a pop up menu? maybe just some text on the bottom that fades away?) could help, as I was confused as to what I got for collecting the double jump coin.
Jazz
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A member registered Jun 15, 2020 · View creator page →
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Great theming! I feel as if the gravity on the character is just a bit too low, leading to scenarios where I jump an obstacle only to not be able to jump over an obstacle that spawned while I’m still in the air. Either raising the gravity of Javier or slowing down the speed that obstacles spawn in could help.
This game has a great concept, though I’m a little confused as to if there’s anything outside of the door, or if there’s any way of reaching the door without collecting every key on the way there. I would add another section, where keys aren’t so linearly placed as to get the player to move around more.


