I'm just one of millions and we all have opinions. I wasn't hooked, but I did enjoy the game. No worries at all. I am pretty sure from what I remember of the run I didn't change any settings or go thru any tutorials or read thru any of the info in game. I just dove in. but after the 2 hours I had a 5 min or less count down and the run did end when the queen died. Maybe I hastily shut it down, very possible I had to leave home. I built radially in a circle as I needed to expand, I kept things kinda close to each other, but I would have had to demo a lot to get the upgrades locked in. I suppose you know your game better than I do after only 2 hours, I am not saying your wrong or the game is bad, not at all. It just seemed less intuitive then I would have liked. the learning curve seemed forced, that's pretty much my only gripe. the bear was fine, the random rave and other events where cool and broke up the game play a bit. It is a good little sim. you can pretty easily create a bunch more on top if you chose to and create a full feature game with dlc's and the works. If I could change anything it would be to see the upgrades and at least the cost, footprint, and a description without them appearing after. That and the final form footprint of cells when I go to place the singles in the popup. that's really it. the game mechanics are good and it was one I enjoyed. It wasn't bad, but it did fall short for me. again everyone has an opinion. be proud you earned it for sure.
ptb666777
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hey thanks for the reply. I hear you, and I get it. It is your game and it was fun, no need to defend, but the explanation makes sense.
I am one of those whom resits tearing down and rebuilding. I wanna do it correctly the first time. For me to want to go another round I need to be defeated by my logical failures, not by a game mechanic I didn't get to discover until I was in the mid to late game of my first queen. had I known the patterns for that stage I would not have lost. since building is radial and early game wax isn't flowing every space seemed to be necessary and utilized. I didn't know I needed to place my roles in a particular arrangement so I build in order of necessity. Even the upgrades where hidden. I get that it is to create engagement, but for me it reflects the opposite. I am not going to do another hour half run, write my own key, build a grid on paper, map out the layout I would have to use, and go another 2 hours just to see if I can get to 600 royal jelly. maybe it was an hour, I don't remember the queens life span. Still, since that is pretty much the end of the game and it would complete the loop I didn't get hooked. just some feedback, I have been gaming since ColecoVision and many games have been just a pinch away from being great.
I honestly feel like I lost because I was supposed to, that isn't fun. I'm not being driven to learn and explore, I'm being forced to fail so I learn to follow a ridged system. The best games allow freedom as life already forces conformity. I don't mind tight margins, that forces me to hone in on mechanics, find the answer, problem solve. I see from the comments that your probably riding this build out. I wish you the best of luck and hope my assessment is incorrect.
game is cool. I have one gripe and its a small one. My first run I found out I need to memorize the upgrade patterns for each build. I wasn't able to upgrade most of my hive as it didn't fit the upgrade pattern. that's what an hour or two of my life wasted and a bucket of discouragement in playing another run. It may be in the tutorial, but still who needs that? I suggest, kindly, withing the popup for the simple storage and roles, a separate ghost image of the upgrade pattern. that way I wont have to memorize all the buildings and storage's separate patterns to upgrade, the footprint of leveled building. the only other thing was an annoyance, the pollination. It kills 6 bees and then runs out. the boost isn't worth it. I mean the numbers might say so, but the loss of the bees, time monitoring, and the fact that pollination is what bees do naturally. Idk if I have any good suggestions there as I believe it was very much intended, but it is stupid. to balance without micro managing, maybe a cool down or an event where they die out, but infrequently. The bear attack was uncalled for, but its what I get for clumping the security, 150ish royal jelly and the storage gone in an instant . . .
all in all 7/10. good game, fun.