Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Psyrek

7
Posts
1
Topics
1
Followers
A member registered Jan 03, 2022 · View creator page →

Creator of

Recent community posts

Hi my name is Kevin and I would love to join a team (for once).

I have lots of experience making 3D assets, primarily environmental. My tool of choice is Blender and I am most comfortable with the PBR workflow. In addition, I consider myself an intermediate level programmer, mostly using Godot as of late.

I have completed 1 game jam game solo, which you can see on my profile. Additionally you can see my work located on my Steam Workshop page.

If if matters to you, I am a native English speaker located -8 UTC. I am also a parent with a full time job, so my time will sadly be a bit tight.

Discord: psyrek

Feel free to ask if you need anything clarified!

Oh yeah, that was something I was uncertain of when playing myself. I didn't want the player to have any real need to look at the UI during combat. I suppose I could have displayed it when you highlighted a biomass, or something similar. Food for thought. Thank you!

I really appreciate your feedback and criticism! I did have a tutorial scenario planned out, but I had to cut it due time constraints. I wanted to add a laboratory where you break out of containment and start consuming scientists before being overwhelmed and recaptured. This would have allowed for more context about your purpose while simultaneously teaching the game.

Excellent, I'm glad you enjoyed it

Thank you for playing!

Thank you, I wanted a good challenge for the limited levels I put together. But I think more balancing is in order lol

(1 edit)

Thanks for taking the time to play it!

Yeah, they do feel a bit tough sometimes, but once you have a feel for how they attack, it is doable. I would spend more time balancing the enemies/levels if I had more time.


Also that error message might be an export setting, I would have to look into that as well.