Looking at the patchnotes, it seems the max limit code was edited in 1.5, I'm wondering if maybe something went wrong there and the game is misinterpreting it as not being full enough. I've also had my belly size randomly rank up despite not being big enough
Psyony
Recent community posts
So, in testing, it seems the game doesn't realize when the max for the teir has been hit 100% of the time. I've gotten all parts to 30 and hit the next max, and got a lucky combonation of two deflating rings and a blimp curse ring that slowly pushed me towards the next teir, and yet, despite all my numbers being above 60, and the numbers being 63,65,63, i didn't get the next tier. Instead, i popped. confusing in the least, aggravating in the most.
Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]
0x00007ffcccf14fd9 KERNELBASE.dll!UnknownFunction []
had a crash. here's the text from it. I've experienced five crashes in the overworld, all after killing bandits.
I've also now had it happen while fighting the bandit guard in town. only thing that's been different is the line number.