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Psycho7

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A member registered Dec 08, 2019

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Okay, I tried your game VN. As long as there is no place to write to you directly, I'll write my review here.

Firstly, I think it has potential. It's just version 0.2, and you still have a long way to go. 

Suggestions:

  • Add some colors to the names. When a character speaks, it's easier to look at the name color than read the name every time. 
  • For the narrator (Mentality), you could make the text italics so we could immediately know no characters are speaking. 

Bugs: 

Ren'Py handles everything, and you don't have complex mechanics that would have some bugs. But, at the end of the first sex scene, the image before the animation reappears and quickly disappears. It's not smooth and could be easily fixed.

During the last scene of Molly, we have the last screen "Full on Patreon" but we can still continue the story and meet Sally. I don’t know if it’s intentional, but it’s important to notice.

Review:

The rhythm is somehow random. Sometimes, the story is detailed, and everything takes its time to set up. But at other times, the story moves too fast, without putting anything in place, and goes on important events as if it weren’t.

Take your time to write the story. Take your time to introduce the characters. Who is Molly? Why is she a perfect stranger to Kirill at the train station, but randomly copulates the same night and enters into a relationship with him the next day? Kirill is married and has cheated on his wife before learning that she cheated on him, so his reaction is not correct. 

About Sally, the character is interesting. A girl who knows everything about Kirill and wants to help him with something. We don't know anything about her, but it can be a good thing if well implemented.

Koikatsu is still a good way to have good chara-design quickly. Continue with it.

Conclusion:

Keep going. Take your time, don't push yourself too much and don't rush. It's a VN, the story is the most important part of the game. 

I will come back when the project has made a bit more progress. 

Don't listen to him. I'll try your game soon. Do what makes you happy.

This is definitely not your first game. The execution is perfect. This is not a game but an experience. We start in the dark, knowing nothing. We start moving and see a white wave; a red string appears behind you, and you start understanding that you can't see and need to "hear" the sound of your step to guide your way on what feels like an infinite labyrinth. The further you go, the more you hear your thoughts and understand what's going on. At the end, you find a light and understand that you're Theseus in the Minotaur's labyrinth. I did the game in one try, so it's not a hard game. The story is appealing. As a negative point, the setting button doesn't work, and I feel like the white waves are too fast; it hurts the eyes when you get close to a wall. 

Good idea, being a blind pendejo and having to clap to see is a good mechanic. When the evil Pendejo is close and you're in a dead end, it can be a little tricky to find a way out, but that's why the game is good. Maybe you could launch the level just after the tutorial instead of going back to the main menu. The sound from the evil Pendejo looks like the meme "Sweaty Speedrunner Meme Webcam." I don't know if it's on purpose, but it's funny. For a graphic update, instead of using light to see, maybe using sound and having some waves bouncing on the walls could be better and more accurate.

One of the best games for now. It's a good arcade game. I was disappointed when I found the FNaF room; you could add a sound, like Freddy's laugh or the sound of the memes of Freddy singing. I didn't find any bugs; maybe the hitbox is a little big. Every level is already unlocked; it would be good to unlock a level by finishing the previous one. Also, having a limited time with a countdown would make it a little more difficult and funnier. Everything else is really well done.

The idea of the child and adult perspective is good. The game is a little bit buggy, and we don't know how to refill the stamina bars. All Beaver's text was buggy and didn't fully appear, so I needed to figure out myself how to play, but the game mechanics are self-explicit, so it was not difficult. I was not able to finish the game because of the stamina. I think it's a good concept, and it can be pushed further with more time and experience.

Good idea; we need to stay focused on every boat at the same time, and the difficulty increases with time. It's a good little arcade game. You could make the animation smoother by adding more frames to the boats. Also, you could add a little "guide" or "how to play" before launching the game when we set play. The artworks can be upgraded, but it's already good for a 48h game. Maybe, having a scoreboard at the end of or the best score would be a good addition.

I like the concept. Having to analyze the map before completing it is a good idea. The level design is excellent; I don't really have much to say about it. When I play, I think of Super Meat Boy. I think you could continue this game for a speedrun audience.

The idea is from Superliminal, so it is not original. There is a bug with the door; instead of growing, the door becomes so small that it disappears. The game is unplayable because of that. This game is like the name, a deception.

It took me 4 minutes to beat the game. I had no difficulty at all, but I think the gradient of difficulty is pretty well done. You start with nothing, and the further you go and unlock the skills, the more difficult the platformer is. The game design is good for a Metroidvania; it could be pushed further, but for a game done in 48 hours, it's pretty well done. As a negative point, I suppose that the game was made with a controller, so, when you play with a keyboard, it's not really instinctive to know which key to press. We just have a brown rectangle and need to guess the right key. The owl's eye is "Ctrl" and "Alt" for the cat's power. Even when you get closer to a lever, the controller button "x" appears, so you need to guess it's the key "E" on the keyboard. Some powers are pretty obscure. I find the horse speed useless in a platformer like that one, and I can't figure out what the cat's camouflage(?) is for. I like the easter eggs, like the blue screen of death in the lever's room or your photos at the end.