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Psycho36

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A member registered Oct 20, 2024 · View creator page →

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That's fair!! Good work overall though!

The games concept is really good! The story weaving into the gameplay is also nice! However the lack of guidance makes playing the game very frustrating to play which sucked the joy of playing the game out for me. A small tutorial would be nice but I think the location giving hints like what you did at the beginning to demonstrate the four elements would have gone a long way. For example, the wind section it could have been written "With your light and blade, dash through your darkness and strike true" or something. One thing that threw me off was the armor and sword in different sections. Despite they were there I ended up not having to use them which threw me off. Great game though and amazing concept, it just needs some balancing and a little more guidance for the player.

This reminded me a lot of the Witcher 2 or Fable! Visually this was really well processed. Everything looked really good when you only had 10 days to put it all together. Definitely ambitious to undertake a game like this but its good to learn these systems for something bigger! Good work!

That means so much!! Thank you Captain!

Great game! Everything was solid and worked properly. I wished you could have explored the dungeon crawler side of things a little more though with leveling up and such but that's a bit out of the scope of this game jam! Good solid work!

Great game! Everything was solid and worked properly. I wished you could have explored the dungeon crawler side of things a little more though with leveling up and such but that's a bit out of the scope of this game jam! Good solid work!

This game is very funny. The fact that the endless runner style game has forced "upgrades" that actually make the game harder is very interesting. I would have liked if there were multiple portals that I need to send them too and get better bonuses if I connect them properly without the packages colliding with each other. This is definitely a good game with solid mechanics! Great work!

Thank you! Unfortunately the sound was delayed due to Wwise not behaving with Unreal properly at the last minute! 

This gives me rage bait type of game! I really enjoyed it! However, I found the aim a little janky and the timer way too fast. I also could not see some of the plugs so I kinda had to shoot by guessing. The third level really emphasized the prior points for me. If I played level 3 without the timer or a slowed down timer I would enjoy it much more! Overall great game that hits the theme on the nose!

I love games like this when used as a mini-game for a larger game! Good idea that you used it for this game jam! I would have liked harder levels though.

Good attempt at a bullet heaven! Unfortunately alot is missing and as long as I move in a straight line I will never be hit. I never found power ups even when I checked most of the map. I liked the  main menu animations that flip like a book. I'm going to guess that you incorporated the theme by having power ups be connections to allies which if that was the case it would have been very solid. Keep up the good work!

Good attempt at a bullet heaven! Unfortunately alot is missing and as long as I move in a straight line I will never be hit. I never found power ups even when I checked most of the map. I liked the  main menu animations that flip like a book. I'm going to guess that you incorporated the theme by having power ups be connections to allies which if that was the case it would have been very solid. Keep up the good work!

For a first game, it is an interesting 2D rendition of a parkour game. Colors used were gaudy, and it would have been nice to have the inputs listed in the game's description. However, a great effort for a first try with the limited resources and time you had. Good job!

The concept of the game was very unique and cool. This game reminded us of a creepy version of Pac-Man. Really brought out the Halloween vibes. With a few more improvements this game can become even more fun!!

Perfect game considering 3d graphics which makes it unique compared to the rest of the games. "don't turn  back" idea was interesting and could be taken advantage of for some exciting ideas like "jump scare". It reminded us of slender man. If you invest on it a little bit more, it can be published maybe some day who knows.

Very fun game to play. Awesome art and audio. The visual effects and game graphics looked very clean, especially the dash :)

I really enjoyed the visuals and the sound design. I wish there was more to do but overall this was a polished godot game!!

Thank you for the compliment!! It helps us know we are getting certain parts right! For the bugs, we are aware of them and we are figuring out how to fix them for next time!!

Thank you so much for your detailed critique!! We really appreciate the feedback!! We were struggling a lot with the physics but thats the fun of the game jam!! Struggle to improve!!

I really love the art style and the theme is really catchy. Classic spy blues!! The concept of the game was unique for the theme and interesting!! I found the gameplay a little hard to grasp cause no matter what I did I would lose without really understanding why to be able to avoid it. I also think that if you immediately do a new run your previous work is brought to the new game so its not a whole new reset!! Amazing game all around!!

This game was a lot of fun and very unique!! It fits the theme well and the game was bug free!!  Really nice work!!

I am really sorry to hear that!! Would you be able to tell us the issues with the game so that we can take a look at them?

Yeah ive been getting alot of different comments about the web version. It works for me on both my laptop and pc but for others it causes problems. Thank you for bringing this to our attention we'll be sure to find out why for next game jam :)

Cool concept!! I really enjoyed the tower defense mechanics but StarCraft style. The leveling up was neat too but I would have personally liked if it was found through exploration rather than the bulletheaven way of doing it. The UI is a little confusing and is in the way of the game so I have to move my guy around so that I can interact with the building and the nodes. Once I get health regen, as long as I don't fall off the map, which is how I died both times, I tend to have an easy time. The other issue is that because the map is very samey it is hard to really know where I am. I think adding a building as a bread crumb that you are able to spawn as many as you need would have been a good touch since making a mini-map would take a lot of time to make. Overall though I like the game you guys made! Great job!!

I enjoyed the art style and the narrative was very touching. I figured out the phone puzzle pretty quickly though but that's cause I am assume any combination of numbers is a code. I liked the interactivity and I wished there was more of it. I found a lot of what was needed to say was right at the scene entrance and I was not able to examine alot of the environment except for the bedroom. I thoroughly enjoyed it though!! Good work!!