Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Psiren

4
Posts
1
Followers
50
Following
A member registered May 31, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

This is the first full-on VN I’ve ever seriously sat down to play, after toying a little bit with Monster Prom and Murder By Numbers (which is only about 50% VN). I’ve been following development at least since it was featured in that one “LGBTQ+ Games To Play For Valentine’s Day” article (can’t remember if it had come up in my steam queue before that) and I’m so happy it’s finally out. I’m glad you folks were able to overcome that last set of development hurdles.

I’m just curious as to whether or not the demo save carries over to the main game? If not, I’m not fussed, since I’m only losing about an hour worth of play time. (That, and I’m all for meeting Ezra and Finn for the first time again…)

EDIT: Figured out how to port my save, all good :)

Thanks very much!

Hello! I really like this and I'm very interested in potentially implementing it in a future project. I am completely new to GMS2; last time I used any version of Game Maker was before GMS existed and I didn't know anything back then, either.

What I'm wondering is if it's possible to use this on select portions of the screen instead of the whole screen (or alternatively, if it's possible to apply this shader to a single background layer and build overtop of it with tiles unaffected by the glitching); what I want to do with this is something kinda similar (aesthetically) to the glitch rooms in Axiom Verge where parts of the screen appear to be corrupted. I may have use of this either way; it's awesome looking and may inspire me to do other things with it, but I'd just like to find out if this is even possible before I go ahead and get in over my head.