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psiquedelicous

62
Posts
14
Followers
13
Following
A member registered Jun 18, 2017 · View creator page →

Creator of

Recent community posts

What a cute experience! I had fun playing this one.

Good game! Although I wasn't very interested in the characters' general conversation, I'm glad I stayed for the whole thing, and everything clicked well at the end.

There's a good use of Twine's features (timing of the lines, formatting, etc.). Although it might hurt the look of the general chat, color-coding for the names would improve readability. But it's just my opinion.  I'm also curious if the change of font at the end is on purpose or not.

Thank you very much for your appreciation! Unfortunately, I don't know when I would be adding more to this concept. Even though I would want to do that eventually.

Lovely game, good art and sound design. The idea is great, having the player as lost as the character is in the situation and with the oxygen limit and all. Places to breathe and items to help the player were also good touches to the gameplay. Nice :D

Thank you so much for playing and reviewing the game! Thank you for your appreciation. I'll try to do something about the store if I improve the game in the future. I'll also do something about the speed of drain of resources, there were some problems in the code that made the game harder than it was supposed to be.

Curious, the problem seems to be with the excel output. We will try to avoid this in the next update. Thank you a lot for your help!

Nice tool, I love the minimalistic yet practical setup. For me, the con is the inability to copy text. But other than that, it's very good.

Cool looking art, and a really neat idea :D

I really liked to play around with this tool :)

I can't replicate the error, and we tried on 3 different computers. If you are curious about what it's happening, as we are, could you run the program through the command line and tell us what you saw? We would be grateful for that :)

Cool tool! Works right away with the default/preferred microphone and speakers of the system and offers the possibility to add mp3 files to play with the selected effects.

Hi, thank you for looking into our tool! Did the tool visibly crash or simply nothing happened after clicking generate? Because the only way to enter the input is to press Enter, after each input, and that can be a bit unintuitive at times.

Hello, I'm ready to work and learn. I think I can volunteer myself to work on coding, and writing, if needed.

Thank you for trying the game! I wanted to make it more complex (management of the city's money, etc.), but in the end, I only had time to do this.

I can tell you though that the whole game has four questions, and in only one of them the advice that is given to the player is wrong. So, the answer is "yes" most of the questions, and the "no" answer only shows up in the second part of the game.

Interesting historical setting and game concept. Nothing wrong with being a text-based adventure, but it would be fun to have more in the graphical department. Good game!

Awesome experience! I really love this kind of puzzles. Everything was top notch: the sound design, the gameplay, the ambience.

Very good game! Nice art, concept, gameplay and sound, the whole package.

Interesting concept and art style, as the others noted. 

Simple and addicting game! It was a pleasure to do more than one run. I like the look, the mechanics of the management of the family and the random events (somehow I wiped almost half of the family in hunting trips, that's fun).

Even though I still didn't finish the game, I can say I liked the way the game tried to educate us in a variety of thematics in ancient history. Interesting pedagogical experience.

The concept of this game is very interesting. Thumbs up for the research involved! But it's a shame that everything else is currently underdeveloped. 

Really cool game! I love the attention to the sound design and having voice acting in the game is wonderful. The rest of the experience was also great!

Cool game, it was fun to Tokyo drift through the towns. Awesome way to show the plague chronology, with the cities and dates of the levels.

Good game, got me hooked until the very (victorious) end!

Done! I'm sorry for the inconvenience and thank you very much!

Thank you very much! But only do that if it's convenient, of course. but you can try as soon as you can, I'll see if I can submit and I'll warn if it was possible for me.

Hi, is it possible to upload late submissions? I clicked the submit button after the time limit (the system did seem to let me do it), but the game is not on the list after I published it. Just to know if it would be possible in any way.

Really good first game! Well designed and challenging. Good job!

Really great art! It's a pity not to see the end of the adventure.

It's an interesting concept but, at least for me, it's a bit hard to get the jumps right and I always get stuck in the steps.

I think that even if it is not completely implemented, it is a good concept of a level and it would be great to see the complete experience. Keep it up!

I think it's good that you made something less common as a 3D platformer, and I like how it looks and the layout of the game. Unfortunately, I couldn't go to the end of the game as the platform wasn't moving, but overall it's a good level for the limited time you seem you had to do this. Good job!

It's a very enjoyable experience. Good axe, I mean, game!

Very fun and challenging game! I liked how the level was regaining color and balance that checkpoint s give to the level. Good game!

This is a cool game, indeed! The jump and dash are very satisfying. The achievements add to the experience. The complete experience is exceptional. Good level!

Thank you!

Thank you for playing this game and for your commentary!

I made an "incongruous" level, a level where everything is different than usual. So, don't follow instructions, don't trust the platformer tropes (spikes, etc.) and look for other ways to do things. So, maybe, ctrl is not the key you want to use. Thank you for playing!

I took the theme too seriously and I made a very inconsistent game on purpose, so, naturally, it seemed alien. To pass the game, you have to do some things that are contrary to what you are used to. Don't follow instructions, expect danger in different places than usual and look for secret passages. But thank you for playing and for your commentary!