What a cute experience! I had fun playing this one.
psiquedelicous
Creator of
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Good game! Although I wasn't very interested in the characters' general conversation, I'm glad I stayed for the whole thing, and everything clicked well at the end.
There's a good use of Twine's features (timing of the lines, formatting, etc.). Although it might hurt the look of the general chat, color-coding for the names would improve readability. But it's just my opinion. I'm also curious if the change of font at the end is on purpose or not.
Thank you so much for playing and reviewing the game! Thank you for your appreciation. I'll try to do something about the store if I improve the game in the future. I'll also do something about the speed of drain of resources, there were some problems in the code that made the game harder than it was supposed to be.
Thank you for trying the game! I wanted to make it more complex (management of the city's money, etc.), but in the end, I only had time to do this.
I can tell you though that the whole game has four questions, and in only one of them the advice that is given to the player is wrong. So, the answer is "yes" most of the questions, and the "no" answer only shows up in the second part of the game.
I took the theme too seriously and I made a very inconsistent game on purpose, so, naturally, it seemed alien. To pass the game, you have to do some things that are contrary to what you are used to. Don't follow instructions, expect danger in different places than usual and look for secret passages. But thank you for playing and for your commentary!