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Proxxie

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A member registered Nov 18, 2017 · View creator page →

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That's the end of main story content. The Commercial District will be opening in 10.4, the next supporter release. I believe you get a message to that effect when you get the quest (at the end of The Hell's quest) but it can be easy to miss.

Will look into it, thanks for the report.

Very little. A couple of scenes involve characters getting tied up or magically restrained, but it's not a particularly big or recurring theme.

Magic water is mana potion. You probably got some by adventuring; you might be able to buy some somewhere, I don't recall.

You can pull blocks. Just hold the action key and move backward. If you got into a bad situation pull should be able to get you out.

Sorry to hear you're having problems! A screenshot would help me better understand the problem; you could link to one here, or else visit the Discord and upload one there. It's entirely possible there's a bug I missed.

My general hints about the puzzle are:

  • You need to use all portals but the red one
  • Most of the action takes place on the left hand set of platforms
  • You'll need to do some backtracking

Assuming everything is working correctly, there's at least 2 ways to solve it; there may be more. Also, you can use "easy mode" to bypass it (use the torch in the first puzzle room), but in doing so you'll miss out on a reward (a neat accessory) and a little bit of dialogue.

Sorry for the delay! Yes, I do - it's: https://discord.gg/gXxRWf4

It's not terribly active most of the time, but feel free to stop by.

The clicking is probably the problem. Try pushing the bomb using your keyboard, and detonating it with the action key. 

The game is designed to be played with a keyboard; you can play *most* of it with mouse clicks, but for some things - particularly puzzles - you need a keyboard.

Thanks for the report! Yes, it sounds like it's related to the lighting plugin. I'll look into it!

Actually, I may have to automate that. There's probably too many references to those files to do by hand. But I have a tool that should be able to do it if I play around with it a bit (the thing I wrote when I was looking to convert the project to MZ.)

Thanks for the report! I'll get 'em fixed. 

As an aside, macOS' default is non-case-sensitive, but it gives you the option of choosing a case-sensitive filesystem. All the advice I read on the subject said "Don't choose case-sensitive unless you have a specific need for it." I'm now beginning to understand why lol.

Thank you for scrubbing through the JSON to find 'em! That makes them really easy to fix :D

Wow, good catch! Thank you very much! I had not fixed it, as it turns out. It's fixed now! This is a very old bug - I've never been able to replicate it, so it was hard to track down.

The engine doesn't do any real compilation (just JavaScript JIT compilation) - I'm guessing there's probably a cache or something that makes the error persist on your machine after you fixed it. 

The fix probably won't be in the public version until 10.2 or 10.3, but it's coming. Thanks again!

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This has been a maddening one to deal with. I'm not a Linux person, but let me ask - is the default Linux filesystem case-sensitive? I'm not a Linux person so I really don't know.

I've searched all my references and haven't found one to lowercase "g". I think it's because I fixed it a long time ago in my version, but the tool you use to upload to Itch just looks for diffs, and maybe it's not registering that as a diff because it isn't case-sensitive?

I'll take another look T_T

Thanks for the report and the kind words, btw!

Thank you!

Glad you like it! There aren't any guides, I'm afraid. Only 2 of the winds are in game as of 10.0 - the first one is in Cape Hope and the second is in Plains End.

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Thanks for the report! Controllers aren't officially supported, but I'll probably try to add controller support in the future. It's still not intended behavior -  I'll look into it!

It's on my to-do list, but it's a complicated problem. None of the off-the-shelf plugins that do that work for my game, probably because I have so much custom code in abilities, states and such. Figuring out how to make that happen will probably be a big project. It's one I plan to get to eventually, but I don't know when it'll happen. It's not a huge priority right now since combat is a relatively small part of the game.

While some of the H-scenes occasionally play around with humiliation as a theme, on the whole this game is pretty much the opposite of "dark." You're not going to see any scenes where Alex (or anyone else) are seriously and in an un-fun way humiliated/degraded/etc.

I do like some of the darker TFGS-type games, but The Proteus Effect is definitely not one of those kind of games.

For the record, the PC isn't necessarily poorly endowed IRL. You set that in one of the early H-scenes, and while "tiny" is one of the options, it certainly isn't the only one. 

Maybe one of the scenes will see Alex temporarily become a futa, though. Could be interesting.

It's not an actual VR game, so you can't play it on an oculus or whatever. It's about VR, which is why I tagged it that way a long time ago. I should probably change that.

That's a bug. Thanks for the report!

Drinking coffee and then going to sleep is one way to access nighttime guild hall scenes (assuming you have the other prerequisite H-scenes) - an alarm clock one of the kobolds gives you after beating The Dark Pits is another.

The Slimy Note is no longer in game. It was basically there to test out some combat-related stuff I was working on at the time.

As of now, no. I may add certain special benefits later for players who complete all dungeons on the most difficult setting available (the other dungeons thus far have easy-normal modes, The Dark Pits has normal-hard modes.)

I don’t think you have a bug. The two extra bombs are in “normal mode”, and you are apparently playing on “hard mode”. You can switch the dungeon’s mode using the torch at the end of Kobold Town.

It’s still possible without those two extra bombs, btw.

Glad you're enjoying it! I may do animation at some point in the future when I move the art over to Blender, but I haven't decided.

XP and levels isn't actually a mechanic I use in the game; you grow in power by completing quests and story events or by getting equipment (that comes through quest and story events.) I didn't use XP because I didn't want to incentivize or require repetitive, boring combat (grinding.)

I removed the level indicator in 0.9 to help eliminate confusion about this, but it's not publicly released yet.

That feature did exist in much older versions of the game, back when that beginning part was a large chunk of the total playtime, but I think I removed it in 0.4. 

There's not much point in it these days. That's 15 minutes out of a 20+ hour game.

Still hoping it ain't dead!

*crosses fingers*

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Thanks. But I’ve never made a version for Android, and I’ve never made a guide.

Yes, you have to redownload it after every update, I'm afraid.

You're not able to use the save menu? It should be an option when you enter the main menu by pressing either esc or x while playing.

If you're starting over on Windows, I'd wait to see if you have the same problem on Windows before doing it. Good luck!

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I've seen some scattered reports of black screens; I'm not entirely sure what's causing it. My present theory is that it's something to do with wonky WebGL support on your device. You may be able to edit the package.json file (in the same folder as the rest of the game data) to fix it. Inside the empty quotes beside "chromium-args" try adding: --disable-webgl

This will force the game to play in canvas mode, which may give worse performance overall, but I think it may help the issue you're describing.

I don't actually make an Android version of the game, so you've gotten it from an unauthorized source. Problems like you're describing is one reason Android isn't a supported platform. It sounds like the version you're using isn't correctly parsing the scripts I wrote, probably because whoever made it didn't give it ES6 support. There's nothing I can do other than to tell you to play the Windows or Mac version.

Glad you like it! No plans for an Android version, I'm afraid. Many parts of the game require a keyboard to play, which I'm assuming most Android users won't have.

My first guess is that you haven't created/don't have a save directory. There are instructions for doing that further down the page here, as well as in the FAQ that should have been included with 0.9.2. If that does not solve your problem, please come to Discord.

No need to apologize, I just wanted to make sure I wasn't providing tech support to pirates. Aside from not wanting to encourage piracy, people getting the game from folks who may or may not have done something to it adds a layer of stuff that could go wrong that has nothing to do with me.

This may be easier in Discord. I need to know exactly which version you're running. It looks like it's attempting to create a save directory in the game folder, which is an error I might expect to see in 0.9, but not 0.9.1 or 0.9.2. If you're playing one of the latter two versions, something very odd has happened. Also, are you playing on an Intel Mac or an M1?

0.9 is the patron version, no? Why would you not ask on Patreon or Subscribestar?

That's not the guy. You need a different one.

You appear to be playing 0.9 rather than 0.8. Regardless, you seem to have a CPU or GPU that is incompatible with a lighting plugin I started  using in that release. 0.9.1 contains a fix for this problem, look in the’lighting problems fix’ folder in 0.9.1 and follow the instructions there.

Sounds like a bug, I'll look into it. Thank you for the report!