Sorry, I didn’t respond earlier! Really appreciate you taking the time to play and share your thoughts—it honestly means a lot, especially for a first game. I’m glad you found the gameplay fun and enjoyed the weapon variety and vision mechanic—that was something I hoped would give the game its own identity.
The visual feedback means a lot too, even with the simple style. You’re totally right about the controls; TAB and number keys aren’t the most comfortable choices to be honest.
As for the lack of a tutorial, that’s on me—I kept it minimal, assuming the bindings menu would be enough, but I get now that it can cause some confusion. And yeah, it’s not a rogue-lite, even though it might look like one—I just wanted to keep it more arcade-style.
Thanks again for playing and for the helpful feedback! It really means a lot!