Having just played Orbitmine on Steam less than a week ago, this feels like the same gameplay and visuals with a different story. That’s not a bad thing, and everything here is well implemented, but there is so much mechanical and aesthetic overlap with that game that I feel like its either the coincidence of a lifetime or needs to be acknowledged somewhere, particularly if this was made using AI like the disclosure suggests.
protonated-nucleus
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Slow to get going, but once the chain reactions start popping off its extremely satisfying. I had no performance issues the whole way through on my very weak device, so it seems well optimized! I would want to see the potential for even longer reaction chains, maybe make the purple core more accurate (I swear whenever I see a chain reaction end its always a purple projectile baaarely missing a chainable core), and of course continue with the story, but honestly if this was a demo I would buy the full version!
Highly cozy and enjoyable, and I’m curious how it will expand! But yeah it looks like there’s a WASM memory leak on version 0.2.8, because it crashes hard after 30 to 60 mins of continuous play. It doesn’t look like its an entity limit thing because the number of cats on screen doesn’t seem to be related.