well clearly not because my issue is im only getting tits+penis (which is the one i have set higher) but the amount of times ive gotten there i should have gotten at least one of the others by now
ProtoDigs
Recent community posts
there seems to be a perk cap, once you get 72/73 perks (might have been off by one and didn't feel like recounting) the perk screen flashes but then proceeds without letting you get another
also: does the dragon use different logic for anatomy selection? because i have it set to 10/10/69/10 but have always got the one for the dragon
from my experience, free cum just slows you down (for both characters), the abilities that let you impregnate without cumming alongside the +5% ability are kinda nuts with the right setups imo, and barks barely even needs that, if you can stack red moons with some other plap boosters you can end up doing over 100 per plap with the right setup
I think the new linux build may be broken (i use xubuntu for whatever its worth), I tried opening GoldenTreasureTGG.app (which i assume is how you are supposed to open the game since all the other executable are debug stuff) and got a black screen, only thing i could do was hit escape to open the menu but all the text was bugged and the buttons didn't work
I was trying to play on Linux and the executable seems to be like, not there, like I even checked the folder for the sequel (apparently got it in a bundle) and its in the expected spot there
(spapa2 is a working executable that launches that game)
I don't know if there's just something I'm missing but the way these line up make me think something is wrong with the linux build of this one.
I tried playing this and the first sort of "environment" was enjoyable, but the first screen of the second environment i wasn't able to progress past for reasons I feel weren't just my fault as the player.
Firstly, the blocks that swap between being able to be stood on or having it so you fall through on a timer have no indicator when they switch, making it frustrating to time your jumps. This could be fixed by either having them flash a bit before they actually change or syncing them up with the music (as seen in games that have used similar mechanics such as mario and celeste).
Secondly, at the end of the same screen I was unable to figure out how to jump high enough to progress, even bouncing off the enemy didn't give enough height.
Thirdly, why is there an actual pitfall trap right at that end of the screen? At first it looked like the way to progress was to fall down, and I did just that only to be stuck in a hole that was difficult to get out of without quick resetting.