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A member registered 26 days ago · View creator page →

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Very cool. I spent too much time licking walls. Game looks so cool, what an amazing piece of art

No probs at all, it's a game jam after all.

I think I somehow ended up behind/inside a model, it gradually dropped frames until freezing completely in like 2 seconds (with my PC not recovering). I haven't had a BSOD or any crash logs to share :( It's a PC on AMD Ryzen 5600 and AMD GPU

Wow this style of CRT-skewed screen with the light beam and semi-visible enemies is so cool. I had a ton of fun.

It crashed my PC twice :o 

 But to the extent I played the artstyle looked amazing, loved the snap mechanic.

Very cool, wish it was pure 1 BIT.

I had a laugh You have an actual kanban board IN THE GAME engine! haha

Very cool voxel-like vibes. I think the game has a ton of potential, player's oboarding would be quite beneficial too.

This game has super nice floaty running mechanics. It reminded me of full speed Mirrors Edge! I loved it. Super difficult too.

I think a huge help would be to improve the font system a bit. Eg. Introduce a black outline and don't shake the font as much.

It's an incredibly charming game. Reminds me of old dungeon crawlers of the day. I wish it was more deterministic in survival terms. 

It's a shame less players are trying it out, a web build would do marvels!

Funny, I liked the walking animation a lot when it zoomed in for the washing machine. I wish the spritse were in unified resolution for consistency.

Wow the enemies are super creepy, game is eerie, I loved it. Insane how it was done on a game jam o.o

Well executed! Super fun and cute animations

I loved the idea. It's a bit too unforgiving for my skill, but I'd love to play more of it.

Incredibly fun to play. Super cool idea on the use of light on different dangers. 

Thanks so much for playing the game and leaving a comment <3

I'll be sure to update it once voting is through, we've fixed quite a bit in the game loop/balance.

Thank you so much for playing the game and thanks for leaving a comment <3 

We were aiming for the 90s doodle comic style with the animal crossing/undertale dialogue vibe.

I was really surprised to see yours as well. It's crazy how different they both ended up.
Thank you for your comment, loved yours too <3

This game would benefit from a tutorial, onboarding, or slow rollout of mechanics as it's a bit too much too quickly.

Great idea and love the polish on the game.

Idea is super good. I wish spikes didn't kill you immedietely when you touch them from the side.

Super cool idea with the debug vs fight mechanics. Though debugging blindly is free so could be done blindly :x

Insanely polished creation for a gamejam. I loved it, also I need to hug my cats now

UI can be improved a bit. But I really liked getting jumpscared, gg

Super cute and promising. I'm sorry you didn't have enough time to finish it, but you did well

Not 1 bit, not in theme

Art is so good, idea too. I like a shuffle idea in a card game.I kinda want to see a memory game with that mechanic now.

Let meow be the one to say this one is a skilled thief.

I'm writing this as my autoclicker farms the rest of the million lol. Super addictive, I like it a lot, but multipliers are basically free :D

I wish cards could be bought and opened en-masse

I like the concept. Could be further refined into a cool arcade game.

Interesting take on a platformer, I enjoyed quite a bit. Thank you for giving me more jumps than I needed, 0 frustrations :D

I wish it was true 1 bit, as the game uses gradient, music is a bit too repeptitive and too loud.

I liked the artstyle a lot. I really like the postal-package platforming that's happening here. Good job

Super cute idea for an LLM in gaming. I liked how much character the baby had.

I can't really link it to the jam's theme, but I loved gameplay and music of this one.

Interesting take on a roguelike, I liked the funny chest messages too. Game is as cozy, as it is intriguing to play.
Cntrols weren't easy to pick up/figure out. 

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I liked the mechanics and character/art design. It's a bit janky in terms of jump/power use feeling but doesn't take away from the fun, at all. Cool game

It is! Super satisfying hahaha

Game looks cool but the puzzle difficulty ramps up way too quickly. Is the second eye puzzle even solvable?

Blocks in the yee puzzle blend into the eyes a bit. There are 2 blocks you can push with Z

Sorry Author, I can't rate as it's stuck in the main menu like other commenters are saying. Looking forwards to play it though.

Very cool pixelart and I love the light beam mechanic.

I think this game would benefit a lot from animating actions take by the player, eg. going down or through a door, even with scene change animation, as it can be very confusing quickly.

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Super original, love the small snail on the way there : D

It's super unique. I really liked that ambient background music and the shader applied. Clear, well understood goals too are appreciated.

Gravity + rover is a pure mess though lol