Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ProPotato

16
Posts
10
Followers
1
Following
A member registered Apr 17, 2022 · View creator page →

Creator of

Recent community posts

Thanks for playing! Yeah, that's a bug in the WebGL version 😅. It will be fixed in a post-jam patch

Glad you liked it. Be assured that no cats were harmed in the making of this video game. 

Yeah, the aiming is a bit clunky and only works properly when the mouse pointer is on the left side of the trebuchet. Thanks for playing! 

Super fun, but I feel so bad for the little guys 🐧. There is no way to save all of them, is there?

awesome. the good ol' days👴

Love it, great writing, feels like a complete game. On my very first go, I spent loads of money on random bullshit and then had only barely enough left to afford the blind dragon lady and the lights for her.

Really cool climbing mechanic.  I wish the handholds were explained somewhere, I found them really inconsistent in costing or not costing me any stamina while using them to climb. Otherwise a really cool and unique entry

cool idea for a game. I only wish there was more of a feedback when i screw the rhythm timing or while dodging the obstacles

Adorable pixelart with cute kitties. Love how the character’s eyes go wide when near a kitteh.  The only thing that really bothered me was that the dialogue choice would be skipped if anything was pressed and I couldn’t get back to it.

A really polished experience (apart from the last level wierdness). The only criticism I’d have is that the levels seem way too easy for a puzzle game. Also, the text info show hitboxes are annoyingly small.

Absolutely adorable visuals and audio. The writing is also very wholesome and funny. There is a lot of it as well which is a bold move in a jam game. On my very first playthrough, I accidentally pressed q and skipped a day and then wasn’t able to interact with the catterpillar and the spider. Also the marker and twig kept appearing again and again in the nest for some reason.

Great use of the border ingredient. The player controller and game balance are a bit clunky. Other than that, the pixelart is really nice and I really like the retro feel of the whole thing.

Feels very polished, juicy and with lovely visuals.  I found it a little stale after a while to be honest. Although I am not the type that is into cookie clicker games, so that's probably on me. So the endless clicking felt a bit annoying. imo it would be very satisfying as either an option or a later game upgrade to pop the spores just with held mouse click and hovering over.

Great mechanic and a hilarious premise and ending. Wish there was more direct control over where the egg will be flung via the mouse pointer. The egg breaking on screen edge feels brutal. In the end I found it the easiest to not engage with the mechanic that much and just run for it, dodging the enemies. Overall a very charming and enjoyable game

really fun little game, loved punching the crap out of that hunting stand. The only criticism I have is that there isn't that much incentive to go for the red and even if I only go for it the game is pretty easy (but thats subjective)

Gah, I wish I could just strangle that damn mole with my roots...

 jk jk, I love it. Feels like a complete, polished game. Probably my favourite out of this jam