Hey, I made a tool for GM's for player counters also for Wrath & Glory.
https://pronomicalart.itch.io/wrath-and-glory-tools
I'm going to make a collection to bundle all the tools together.
PronomicalArt
Creator of
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We're two people on this project. Kayla (the artist) did most of the art for the characters in Procreate. I did most of the UI (the notepad and evidence folder in Krita, and Aseprite).
Yeah, I was considering a feature like that, we were just running low on time, hence not finishing our vision for this jam.
If we had more time to playtest before the deadline I'm sure we could have fixed the dialogues that sometimes lead to softlocks. Thank you for still seeing the potential of our game. We hope to do it justice by continuing to work on it post jam.
The function of skipping a dialogue seems like a good idea.
Sincerely,
- Calart
Very cool game. While rough around the edges it was very enjoyable.
I got through the first level with not too many deaths. I did however have many difficulties with the boss, I wish there were more indication of where the fireballs come from.
Overall, solid and playable, and I liked the intro cutscene a lot. Had a sort of 80's nostalgia vibe to it.
Have a nice rest of the game jam!
It looks cool but every time i Jump, it closes the window. I would suggest having the option to play with w, a, s, d and perhaps spacebar for jump.
Would love to play again if you update the controls.
Sincerly, Calart
Creator of: Holo-Trail
I think clearing the cache on your browser is the only hard reset right now. Once I add save slots people can manually reset their progress.
Either that or I will reset each patch, and make a downloable version if people aren't ready to update yet. Thanks again, for reporting the bug.
EDIT: I found the best new short term solution is opening this page in incognito mode/private window to force a reset.
- Let me know what would be the better move for the next patch.
Thanks for playing! I pushed out an update for the counter in this latest patch: Compressed Numbers - patch 0.3
More content on it's way soon!
Game artist here.
Thanks for playing! Yeah, I think a lot of resources were used on developing ideas. Which unfortunately meant a day 3 complete redesign of our game, so we probably only spent 3-4 days on this version of the game. If we had another week, I think we could have made something a lot more engaging.
Our first idea was to have an automated puzzle type game, where the mechanic was about using the world around the creature to encourage it to find its way through different challenges. So a god-type game where you, the player, don't control the character, similar to what we have here, but more puzzle and less sim. However, we all had very different definitions of how to go about the design for that game. Until we collectively agreed that a pet sim might be the best route to go for this jam.
- Calart AKA @pronomicalart



















