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Project Borealis

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A member registered Jul 02, 2018 · View creator page →

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We are looking into it.

Glad to hear it works for you!

(1 edit)

Memory leaks found in source.

Source\HammUEr\Private\InstanceDataHandler.h(25)
Source\HammUEr\Private\MapFileLoader.h(171)
Source\HammUEr\Private\MapFileLoader.h(172)
Source\HammUEr\Private\MapFileLoader.h(173)
Source\HammUEr\Private\MapFileLoader.cpp(2143)

empty() call to std::vector is used, which checks if the vector is empty (returns bool), but your usages discard the value. You most likely meant to use clear(), which erases all elements of the vector.

Yes, our target is 60FPS or more. If you get anything below that, you are extremely penalized. We will be optimizing integrated graphics cards more so their FPS is higher. Did you try out the simple renderer?

Please share your DxDiag and crash log (%localappdata%/ProjectBorealis/Saved/Crashes)

More reports won't bother us and will only help us work on these issues and prioritize them according to how many people are getting them :)

We'll be releasing an update within two months, if everything goes as planned.

(1 edit)

Yes, in fact, integrated cards are of special interest to us! Please run the test :)

(1 edit)

The Performance Test automatically scales your resolution to reduce bottlenecks which may cause unrepresentative performance for your system. So this behavior is expect. Of course, you will be able to manually set your resolution in the game.

What is your dxdiag info? https://support.microsoft.com/en-us/help/4028644/windows-open-and-run-dxdiagexe

We don't currently support your CPU, because it does not have AVX support. We will update it in the future to add support.

What is your dxdiag info? https://support.microsoft.com/en-us/help/4028644/windows-open-and-run-dxdiagexe

Could you use dxdiag (https://support.microsoft.com/en-us/help/4028644/windows-open-and-run-dxdiagexe)  and share the info with us?

Could you use Windows Event Viewer (https://wiki.unrealengine.com/Windows_Event_Viewer) to find the crash log for the game?

Sorry, we aren't able to support 32-bit, as this would cause unrealistic limits for our game as well as increase work for us to provide proper support for this platform. If your CPU has 64-bit support, you should be able to run 64-bit Windows.

Hi, Ski! Was this solved in 2.1.0?

Hi, could you share your ZIP'd crash logs as you did before?

Hi! Was there any crash dialog that went with this, or did it crash silently?

Your CPU is too old for the performance test at the moment. We are looking to support these older CPUs in a future update.

Your CPU is too old for the performance test at the moment. We are looking to support these older CPUs in a future update.

Hi, could you open console with ~ and then enter SetRes 1920x1080f

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Hi, could you open console with ~ and then enter SetRes 1920x1080f

DirectX 10 is essentially running at a lower quality than DirectX 11, since it doesn't support all the rendering features DirectX 11 supports. So it is to be expected that DX10 runs better, but DX11 should be a more efficient renderer for what it can render over DX10.

Hi all, make sure you have all Windows Updates installed and Microsoft Visual Studio Redistributable 2017 installed: https://go.microsoft.com/fwlink/?LinkId=746572

1. Launch dxdiag, and Save All Information. Share DxDiag.txt with us.

2. Use Windows Event Viewer (https://wiki.unrealengine.com/Windows_Event_Viewer) to find the crash log for the game.
3. Use DependenciesGui.exe (https://github.com/lucasg/Dependencies/releases/download/v1.8/Dependencies_x64_Release.zip) to open WindowsNoEditor\projectborealis_ue\Binaries\Win64\projectborealis_ue-Win64-Shipping.exe and see if there are any errors in the dependency stack.

Could you send a screenshot of your display settings? (the one with the numbered displays)

That's fine. Your results were sent. Essentially it is saying that the program closed.

This is a known issue - we're looking into it. Thanks for the report :)

Running with different rendering just gives us more data about how those settings affect different systems, so we encourage you to do it if you can.

Could you look in your %localappdata%\projectborealis_ue\Saved\Crashes folder, and ZIP up the latest folder and share it with us?

Could you open dxdiag (search for it in the Start Menu). If it asks you to check signatures, click yes. Then click the Save all information button at the bottom and share the dxdiag.txt.

Try the latest version: https://projectborealis.itch.io/pb-perf-test/devlog/53690/performance-test-121

Try the latest version: https://projectborealis.itch.io/pb-perf-test/devlog/53690/performance-test-121

Try the latest version: https://projectborealis.itch.io/pb-perf-test/devlog/53690/performance-test-121

Try the latest version: https://projectborealis.itch.io/pb-perf-test/devlog/53690/performance-test-121

Try the latest version: https://projectborealis.itch.io/pb-perf-test/devlog/53690/performance-test-121

Try the latest version: https://projectborealis.itch.io/pb-perf-test/devlog/53690/performance-test-121

Try the latest version: https://projectborealis.itch.io/pb-perf-test/devlog/53690/performance-test-121

Please try the latest version: https://projectborealis.itch.io/pb-perf-test/devlog/53690/performance-test-121

Please try the latest release: https://projectborealis.itch.io/pb-perf-test/devlog/53690/performance-test-121