This is because your CPU does not support AVX. A future update will remove the AVX requirement.
Project Borealis
Creator of
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Memory leaks found in source.
Source\HammUEr\Private\InstanceDataHandler.h(25) Source\HammUEr\Private\MapFileLoader.h(171) Source\HammUEr\Private\MapFileLoader.h(172) Source\HammUEr\Private\MapFileLoader.h(173) Source\HammUEr\Private\MapFileLoader.cpp(2143)
empty() call to std::vector is used, which checks if the vector is empty (returns bool), but your usages discard the value. You most likely meant to use clear(), which erases all elements of the vector.
Could you use dxdiag (https://support.microsoft.com/en-us/help/4028644/windows-open-and-run-dxdiagexe) and share the info with us?
Could you use Windows Event Viewer (https://wiki.unrealengine.com/Windows_Event_Viewer) to find the crash log for the game?
Hi all, make sure you have all Windows Updates installed and Microsoft Visual Studio Redistributable 2017 installed: https://go.microsoft.com/fwlink/?LinkId=746572
1. Launch dxdiag, and Save All Information. Share DxDiag.txt with us.
2. Use Windows Event Viewer (https://wiki.unrealengine.com/Windows_Event_Viewer) to find the crash log for the game.
3. Use DependenciesGui.exe (https://github.com/lucasg/Dependencies/releases/download/v1.8/Dependencies_x64_Release.zip) to open WindowsNoEditor\projectborealis_ue\Binaries\Win64\projectborealis_ue-Win64-Shipping.exe and see if there are any errors in the dependency stack.