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ProfoundDemon

6
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A member registered 4 days ago · View creator page →

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This is great! Absolutely love the start, the strong return in your progression and the pace of introducing new elements. then the sweep and we are definitely inside now and this factory is alive! 

At 3:30 I get lost as new instruments arrive along with a change in tone and it feels a bit jarring. I liked where we were and I like where we're going, it's the lack of transition that throws me. Truly the only issue I have with an otherwise superior track. Once we get there the score swells a bit but to be swept away into a mellow almost sedate outro which leaves no doubt that the adventure is over. But one is left wondering... Am I safe in my ship with treasure or was this my last mission? 

That kind of uncertainty is amazing however, art is subject to interpretation after all, and I really like this song, gonna go listen again as a matter of fact!

Around 35 sec in I'm hearing some right channel artifacts, persists for about 30 seconds. My guess is that they're not part of the mix but rather an issue during rendering or perhaps compression? I'll have a listen at home later on my monitors to make sure itsnot on my end.

Loved the crescendo and the arrival of the brass section, I wasn't expecting such an explosive change, it was great! I do think it made the first half a bit bland by comparison, variations and articulations especially can be difficult to produce digitally but some variety by introducing or removing elements would do the trick.

And I wasnt here last year so you're getting innovation points there from me!


Around 35 sec in I'm hearing some right channel artifacts, persists for about 30 seconds. My guess is that they're not part of the mix but rather an issue during rendering or perhaps compression? I'll have a listen at home later on my monitors to make sure itsnot on my end.

Loved the crescendo and the arrival of the brass section, I wasn't expecting such an explosive change, it was great! I do think it made the first half a bit bland by comparison, variations and articulations especially can be difficult to produce digitally but some variety by introducing or removing elements would do the trick.

And I wasnt here last year so you're getting innovation points there from me!


Very enjoyable, the liberal use of distortion and bitcrushing was certainly on brand for Doom 2016 and it's impressive that you managed to make something so damn dirty come out so clean.  

There was a simple 3 note motif around 60-70 seconds in that I was looking forward to hearing again, I was certain that 3:05 would be the return but sadly no, not a major let down but I think it would have strengthened the piece a bit. 

I haven't listened to many submissions yet but this is easily my favorite so far, well done!

Yeah I failed to balance the panning at the start, but I didn't think it was too noticeable - you've got a better ear than me!

I'm glad you suspended to your disbelief, it can be tempting to skip ahead especially if the start seems crappy! I also rendered far more wind at the end than I meant to, should be about 30 seconds shorter.

Sax works really well. Even if you loaded the VST with a smirk, that's the soul of the jam. 

I think the sax doesn't quite sit in the mix clearly in the second half, it's almost lost here and there.

but maybe you wanted that. I never even got far enough for solos in mine, too busy trying to make lightning.

Well done!