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profLM

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A member registered Feb 11, 2018 · View creator page →

Creator of

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Thank you for playing! I was heavily inspired by the Hotline Miami games so you're right on the money there, hehe.

Critique is always welcome by the way, it isn't rude at all, I don't know what I would do without it. I'm very glad you enjoyed the game, thank you for leaving feedback!

Pretty fun game but it does get difficult! I am not a fan of having to press Tab to get the next objective but other than that I liked it!

Of all the fixed camera PSX style games I've played so far this one I think nails it the most. The gameplay and visuals are top notch, the story is intriguing and honestly I can't wait for more! My only complaint really was that the ending monologue was a little difficult to understand.

Codeine Cowboys community · Created a new topic Great game!

When I read the title I wasn't sure how well Hotline Miami and Pacman would be able to mix but I'm glad I was wrong, game was pretty good! Gameplay was fun once I got the hang of it and the music choices were great! That last level took me quite a few attempts tho lol

Absolutely adore the style of this game, I play a lot of horror games and near the end this one managed to get me good! Great job!

That was so hectic but so fun! The art, animation, gameplay and sounds are so well done for so little time. Great work!

Thank you for playing! I'm glad you enjoyed it! A post jam update will be coming soon mostly to add some necessary features like a settings menu, fixes and so on, but I am definitely thinking of properly expanding the game with big features as well at some point, most likely under a different name.

My idea for the dash primarily was to help you put more distance between yourself and the zombies if they are getting too close and maybe also dodge a couple bullets.

Break was great outside of me having a pretty high fever for the last couple of days! How was yours?

As for updates, sadly school is gonna take up a lot of Q1 but you can expect a post jam update for SlavJank(settings menu, controller support, fixes for unintentional jank, more sounds and possibly a health pack to keep you going if you survive for long enough) and minor progress on Downlink.

 I've used what I learned while making SlavJank to make a lot of internal improvements to Downlink and I think I am finally at the point where I can start doing levels for it and for such an occasion I thought of remaking the Matrix lobby shootout or maybe a layout of the first level of a boomer shooter done in the office setting.

Also you can always add me on discord if you'd like! I'm not very active in E1M1 server or really most servers I am in because I'm not good with crowds, love the people there but can't help but to feel a little intimidated sometimes y' know.

Thank you for playing and I'm glad you enjoyed it!

Yeah I will definitely continue Downlink, I just needed a little break from it to break apart the monotony(which is ultimately how slavjank arena was born). It is taking extra time because when I made it I was still somewhat of a noob at Unity, so to fix it up and make it into what I believe it should be, I gotta rewrite what is already there first before I add any new content to it.

Nice! I was a day late to be a part of their saturday dev thread so I just kinda dropped it in there hoping someone would see, glad it worked lol

And hey, I'm a slav myself, as long as it remains jank(and it will) it is still technically slavjank! Thanks for the donations btw!

Thank you for playing!

I'd honestly love to take it further with things such as more enemy variety, maybe a new map or two, maybe weapon combos you can pick out yourself and of course, my biggest regret that I couldn't secure in time, some metal tracks to accompany the action.

Thanks for playing and for the kind words!

Thank you for playing! I wanted to leave the same tip here that I left on your video just in case!

The game is very punishing if you aren't moving a lot, so for the best results be very aggressive, breach the doors, shoot while sprinting and avoid enemy fire.

Thank you for playing!

Thank you for the feedback and I'm glad you liked it! I will most definitely look into adding a proper options screen in the pause menu both for sound and graphics in a future update, as well as fixing the smaller bugs like the ones you mentioned, I think I have an idea of what might be causing those two in particular.

Also, believe it or not, I intentionally left the vending machines uncapped in hopes of someone doing exactly what you did, heheh.

Thank you for playing!

Thank you for playing and I'm glad you enjoyed it!

I completed it today again and I wouldn't say it's horrible, I like the mix between the regular third person camera and the SH style camera and the exploration was fun.

I feel like player direction could be improved with text not only on the pause screen but maybe also making the protagonist stop and think to himself when he hits a trigger, or maybe how Yakuza does it if the player stands still for 10-ish seconds to display the text, or you can go full SH and circle the map.

It had slight freezes on my PC which is why I would look into either bringing back the Unity default launcher or making an options menu that can change the resolution and graphics settings, they aren't too hard to customize!

I feel like what's there is a pretty good base and doesn't need to be recreated completely from scratch, just needs stuff added onto it. Nevertheless, I wish you luck with whichever method you choose. Pozdrav!

Damn you don't see fellow Balkan devs often, let alone ones that wanna recapture something decent lol

The gas mask is just a tiny addition I wanted to put in there that you can interact with, you can read up on it here if you want: http://www.scp-wiki.net/scp-1499

Thanks for playing, the version that you are playing wasn't made in 2 days though, this is the new and heavily updated version that adds more areas, fixes bugs, adds hardcore mode and a new alternate ending to the game!

I was afraid it would be a bit annoying to kick you back all the way to the beginning heh, I'm glad you still had fun with it though!

I was worried of releasing the mac version because I really had no way of testing it, I apologize. But I hope you enjoy the game now that you can play it!

I can export it to mac if you'd like, but I have no way of knowing if it would actually work, neither I, nor do any of my friends own a mac so I could actually test the port out.

You're only told what to do, nobody is forcing you to actually go ahead and do it. That's the alternate ending.

All comments below this one are about the old, glitchy version of the game that was made in just 2 days, the game doesn't look like that anymore, has a lot more content and all bugs have been fixed.

Oh? What do you get instead?

Oh, blame my mouse for that one, it's been acting kinda weird in the past few weeks, so when I was adjusting the sensitivity it seemed okay to me lol. But thank you for playing!