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Professor's Programs

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A member registered Apr 13, 2023 · View creator page →

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Not sure what the objective is for your game, but I don't think I "explored" well enough. There was nothing to be found around the whole gated perimeter and I tried clicking all the plausible buttons that could logically have an action binding and could not interact with anything I came across. A major negative is not having a game menu for the player to exit your game. There isn't even an action input for exiting the game, I had to open the Windows start menu to be able to close the program.

I also didn't have my VR headset hooked up so if that is something required to play your game I would suggest including that within the title (probably shouldn't make it any longer though) or the game description. If your game does not use VR inputs then I would suggest disabling the VR plugging in your project so that it does not confuse players into thinking they need a VR headset to play your game.

It is tough to play this game as I am only one person and I cannot duplicate myself to play a game that is intended for two players. I would suggest developing a single-player mode for this game and having the two-player mode be optional. It is also difficult to understand how to play the game, especially if you did not check out the controls menu from the main menu, I would suggest having some new game onboarding and a legend with which NPC likes what projectile.

That grandpa certainly is scary. I couldn't pick up the crowbar sometimes, even when I was not holding anything.

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It took a while (over 4 min.) until I realized you need to press the spacebar for the game to get past the loading screen with the spinning cube, I would recommend including a message on the viewport to press the spacebar to continue. The cemetery level is very well decorated but I had a very difficult time maneuvering around, it seemed like the character was walking on jello. I was also able to jump out of the level bounds and into the void very easily by using a tombstone. Great job on the game art.

This is an interesting horror side scroller. The game doesn't feel creepy until you see the creature, I was mostly trying to figure out the maze of rooms and collecting items. I would have liked to have a sprint feature, especially when you are told to get back to your car quickly after finding the Mayan Idol.

This was a pretty fun pirate-themed rouge-like, there isn't much variety to the map so it gets repetitive quickly. There is a major bug in the boss fight when you get the projectile weapon; if you hit the enemy when it is in the corner, it will get hit outside the map and some of the smaller spawned enemies won't generate in the world properly.