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A member registered Nov 21, 2018 · View creator page →

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thank you so much! i will definitely work on the game more

really great game! i enjoyed the precision platforming the game has, and the art is amazing as well. I just wish the precision platforming was improved slightly, because 90% of it right now boils down to just coyote timing it, so each time you have to jump just barely off the platform. maybe there can be some more challenges? oh yeah and the theme is not really that clear. had fun!

oh my god i love love love the art style of this. and the theme is so cool. i can imagine this straight up being a proper game. this is like INSANE for the time frame im like so impressed. the lighting is so good. im sorry but i couldnt really play it all the way through, because i encountered a collision error, got soft locked and then got an error message, but thats fine, i would have played this game throughout regardless. great job!

okay so for your first game and also first game jam? its absolutely a great submission. although i would say you guys probably already learnt a lot throughout the process, from the players side there are a few issues to note. as stated by previous commentors, its kind of hard to see the platforms due to the color scheme. nothing was explained, so im still not sure what some of the side effects do, so a little work could have gone there. and some sfx and better music could have made it a better experience.


but damn for a first project this is absolutely insane. my first project was a terrible TERRIBLE flappy bird clone, and i couldnt even do that part right, seeing this feels like you have a great team going. keep participating and keep improving!

I loved the chill feel of the game. Grappling felt amazing, even with rigid block and those floating enemies. it was cool how you could maybe push them around to possibly cheese the game. i did feel the walking speed and jumping speed didnt really mesh well. but thats just a nitpick. i feel like the theme can be explored much better. very well done!

Thank you so much for your kind review! I am looking forward to working on making this a full time project as well

thats so cool! ill definitely try that engine

i love the art and polish of the game! genuinely enjoyed the jetpack movement even though the levels were kind of large. the mouse controller does not seem to work well though and i found that there are a few bugs like i got soft locked towards the start when the enemy hits you at the exact time you press E on the button. but yes, other than that, loved the experience!

okay i absolutely love that art style of this, the funny computer thing and the whole theming. i love the creative side effects. i enjoyed it so much i actually want this to be a fully fledged game! just a small gripe, the level transistions seem to happen "twice" or look slightly buggy. other than that, amazing game! may i know what engine you used?

This was a really fun little game! only thing that tripped me up was the balloon movement, which was a little too precise

Thank you for your kind review!

The purge mechanic was extremely easy kind of make the game easier, but resource management would definitely make sense! If i plan to make this a full time project, I definitely will work on that.

Thank you for the kind review! I did test the game kind of, but since i had a decent wpm, i tanked the rate down by like 70% to accomodate a more general audience. if i make this into a full project I would add proper resource management and stuff for sure!

Thank you so much!

okay i absolutely love this concept of building up your robot. it is genuinely so fun to control stuff even while off of my body, may not make sense, but its so cool. and that "click" sound is so amazing its like asmr i keep wanting to toss away my items just to click it back into place haha. enjoyed this game. i wish the platforming controls were a bit better cause the jump feels a bit off at the moment. oo and see if you can making the throwing itself a different mechanic in the game.

honestly the game was not so fun. I did not really feel there is much of any metroidvania aspect to this at all. changing size is necessary, but then again, its such a huge world, you just go around collecting cubes of your size, then scale up, go around and repeat. the movement also feels clunky i dont know why, it kind of jitters. I wish world interaction was a little bit better, maybe make the world 3x smaller that what it is right now and slightly modifying the collecting mechanics could make this an actual fun game!

absolutely loved the theming and art and the interesting lore. the music really reminded of this flash game series called submachine. great job!

i love the enemies and the overall artstyle was fun! definitely enjoyed this, wish the platforming was a little bit on the easier side though!

absolutely amazing visuals! the start really reminded me of the messenger, including the overall artstyle. i love the meta commentary. i feel like the platformer can still be tweaked, because right now its quite challenging and absolutely unforgiving, but i enjoyed the game a lot!

thank you so much for your review! 

i actually DID want to do defective side-effects, however i think i submitted this game at 4am with like barely any sleep, so i messed up the theming :sob:

I love the idea, but not defecting did not seem to have a benefit. Other than that, buttcheekssss!!!

thank you! definitely wanted to try something new like that!

thats true! the game is really expandable to much more ideas, a few more object types and enemy types would've been cool! i'll think about putting more variety in future projects to make the gameplay interesting. thank you!

thank you! a lot of effort was still needed to be put and a lot more optimizing my code, but ill work on it!

yeah i basically made the enemies only do damage on collision, which on handside should have been a range, ill keep that in mind. thank you for your kind words!

thank you, i agree the loop is kinda small. wish i added more types of ways to get oil and other enemies. 

thank you! i will work on what you said in future projects for sure

yep! absolutely. accessibility and general controls is something i need to work on to make it more intuitive. thank you!

ah yes, the prompts were something i was trying to do on the last day and just with some bugs was not able to accomplish that! that sucked, but i learnt to put accessibility first in design as well. will keep in mind from now.

and yeah i agree the secret was a but tough without reading the store page. Thank you!

thank you! and yep it couldve definitely used more time in the oven, will definitely improve over time with other games!

extremely fun game! i enjoyed it a lot! although i felt i was sticking way too much to the laser. overall, addicting to see the numbers stack up!

keep up the great work!

Very fun! Breaking and yeeting stuff is very very satisfying. There is some sprite flipping issue but other than that minor thing, I would love to see this be a proper small game!

Beautifully made! Really great puzzler, the slime is cute, the artstyle is cute. No troubles there. Few bugs here and there like the shrooms going off screen, but minor inconveniences aside, well made game! I would love to see this expanded!

Was fun! The procedural maze generation was cool! I just wish there was more feedback when you hit doors (took me a while to realize that). Great job!

Combat is really fun! The sprites match pretty well. The abilities are a little confusing in their usage. The ground tileset seems to be a little weird, with some drawing errors. Solid game!

Ah yeah it's possible. You just need to think a Lil bit. Thanks for the feedback.