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DJ D

6
Posts
A member registered Oct 23, 2023

Recent community posts

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By the way, it would really help if WAV files could be played as well... It looks like they're accepted by the application, but they don't play, and the problem with mp3 files is they have a slight delay in the beginning which can affects intricate time dependent syncing thingies like these kinds of programs

ogg would be a better compressed file to use (better quality with same the same bitrate too)

on top of that, i found a bug that makes it impossible to compensate for this... when i add an offset of 0.03 for example the whole thing glitches out in the render basically, and a whole bunch of other glitches that i can't bother to explain right now but i'm sure you know why and how it happens

Hmm, does the NVIDIA game thingy popup when you open it? Only after I set the graphics card to be forced on, did it start popping up when I open it. Maybe try to set it from the nvidia control panel too just in case windows graphics isn't enough, i did it on both

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Let me know if it works :) If I recall correctly, it happened to me and forcing the graphics card fixed it (although sometimes it gets laggy randomly, so I just save and reopen, and it usually fixes it)

Do you have a graphics card? This is heavy on graphics and a CPU's integrated graphics will give you just about that performance, in my opinion. If you have a graphics card, Windows may not be selecting it for ALMAM Player, which in that case you can go in Windows graphics settings and select the application, manually force discrete processing or use graphics card instead of "Let Windows decide", and that will ensure it's using the graphics card. For the rendering too, it all depends on your graphics card and I just don't see any way possible for someone to render that kind of video on a CPU in a short time.

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nevermind, when I was finally able to convert the AVI to mp4 (which was a long struggle in itself), I saw how the pitch bend shows up in the video now. Maybe my eyes were playing tricks on me before but I think it didn't show up in the preview. Also a different problem I've now discovered is when the slide does get activated, it resets the position of the note back to where it was before it started playing, if that makes sense. Then it slides from there, instead of the position it was already in after the note was hit. This causes slides to be even less apparent, and sometimes even appear to be sliding up when the opposite is occurring.

Hey there, I don't see a difference with midi pitch events in the midi file, what am I supposed to see change? It looks just like normal notes...