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ProcyonE

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A member registered Jul 21, 2021 · View creator page →

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Great game! I like the music and art. The orange cat behavior of pouncing was really fun to see. The white cat was relentlessly tracking me down, got me a few times before I figured out how to avoid it. The trail visual and getting bigger\smaller based on health are both really nice effects. I did not figure out how to properly use the fish decoy, the cat would eat it so fast and kept coming after me. Having multiple maps\modes is also cool, got 39 cookies in endless mode

The vibes are great, I like the visuals and cards chosen. A really nice detail is the dealer's lines. I appreciate how they react to the situation. I had a hard time keeping track of the cards I have peeked at, and I didn't understand why I would swap the cards in front of me. Game played smooth and I did not encounter any issues

The title\thumbnail is super catchy and totally got my attention to check this out! 

Really good art! I made it through a couple levels, but I got stuck on the bottom left of one with a lancer enemy, the double jump was not high enough to make it back up. The minigame was "jumping" through hoops, but you actually have to dash through them. When an enemy is on a lower platform, the fireball spell is easily the best wand power to use, so I just kept rerolling till I got the one that worked for the situation I was in. the other three feel very similar, just with different ranges. 

I really like the concept of changing the objective of a level based on what was rolled. It did make unexplained elements more difficult to understand until you get that objective. The first minigame I got was collect, and it took a bit to see\understand the floating balloon dog as an enemy, it is a little small. 

Had trouble getting into the game past the intro, the controls were not defined so I had trouble spinning the wheel. Once I got the wheel spun, I got the maze, which i tried for a bit but it felt like you just had to brute force solutions, and it took awhile to get to dead ends where you'd then backtrack a lot. A subtle trail, markers, or direction indicator to follow would be nice. I saw a health bar but could not see how it was integrated in the game. I'd happily take damage to get through the maze easier.

I restarted 3 times and got the maze every time. I thought there would be a randomized assortment of minigames, but it might just be linear progression through them. The art and visual effects are very well done, but I do not think a cohesive visual style was achieved amongst the different assets.  

This was a bit too difficult for me, the turning radius of the bullet and the level layout create small timing windows that were not intuitive for me to figure out. The levels require a lot of retrying to beat, and there is a significant delay in between attempts. The intro and animations are well done! 

I had some difficulty figuring this one out. Collecting resources involves clicking to pick up the tool, clicking to place the tool, then clicking again to collect the resource. The interaction range of all these clicks need to be real close to your character, and ends up feeling really clunky. It is hard to gather enough materials to protect your core. I did like the mechanic of placing your tool in a cluster of resource tiles and breaking multiple at once, but the resources often did not generate this way. I like the character sprite having a "holding" and "not holding" state. That was a nice touch. I like all the handmade art, and overall visual presentation. 

Turrets, the only way I can see to beat enemies, cost 20 gold. I could only get gold from beating enemies with my one preexisting turret. That turret was not enough to protect my core from the first two nights of enemies. The only option I had was to build walls, which cost resources. I had to keep rebuilding walls the first two nights to prevent damage before I could afford the gold for the next turret. By the time I got a second turret, I was almost dead. The next wave of enemies ended up being too much for two turrets. I am not sure if I am missing something, but the game seems impossible to make it past this point.

The game over screen is nice, but the noise that plays is a loud and unpleasant high pitched ringing that hurt my ears. There is no way to try again without refreshing the page. 

I lost horribly on the first attempt, then got a little better on the second, but only made it to 1080. I had trouble trying to repair vents after getting hit by an asteroid. Taking time to repair the vents cause more to get damaged by asteroids,  and trying to steer the ship away with broken vents damaged the ship very quickly. I like the overall loop and the mini games are fun to interact with!

The sustained notes were my favorite part! I think the rating system could use some work on the lowest difficulty, it felt weird to have 42% accuracy and max out the ranking meter. Felt more right on the hardest song. Overall the visuals, presentation, and experience were very nice! 

The visuals and animations are great, it was fun to use the abilities and upgrade the character throughout a run. Lining up multiple hits on the ring ability was very good