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Procession

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A member registered Apr 25, 2020 · View creator page →

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 With the calculation, that's about $62 AUD for postage and printing here locally costs about $12 USD, so you'd actually be losing money just by sending it. Don't worry, I'll print the pdf; just makes more sense in this crazy post covid/tariff world.

I appreciate you going out of your way to accomodate me. 🙂

p.s. your book seems very solo friendly, which is how I play exclusively (Saw it on utube :geek gamers). As a thought, I would consider leaning into this community more heavily, as there's a lot of us out there and your work deserves more exposure.

Thanks again and best of luck going forward. 🙂👍

Thanks for your efforts. I tried to buy it but my country (Australia) did not come up on your shipping list. I'm gutted... 😕

Ok, thankyou.

Hi, I looked for a physical copy of your book at the address you provided above (Third Kingdom Games), but it's not coming up in their search box. Are you able to help? 

Thanks. 

Thankyou for for all the work & effort put you've into this. :)

 Just one bit of feedback to polish it even more- under Quick References I would add one very small annotation under Attribute Checks, reminding players that the target number is a Roll Over System. 

Of course, that is explained later on, but it's missing here, which I think is crucial to know right off the bat.

Thanks for that and I appreciate you unveiling a bit more of your work. :)

Looking forward to exploring your world soon.

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Hi Stephenie, just wondering if you have an expanded preview of what's contained within your game.

Perhaps a view of the index page would also help to see what it offers/how many tables are inside, as I don't have a clear enough idea currently. 

Do you have plans to upload to any other sites as well?

P.S. I am a big fan of the steampunk universe created by Looking Glass Studios with their main protagonist - Garrett. Would you say your project was inspired by this at all or centers on similar themes?

Thankyou.

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Thanks for an amazing game. Coding something this engaging and with added longevity on a 64k machine is no mean feat and you pulled it off. I also cannot get the theme tune out of my head, which was still lodged in my brain from the demo - so catchy and kudos to the composer. 10/10 ! :)