For sure. At the moment it is slave based. Slaves get shuffled throughout different kingdoms. Then we'll have a full economical loop with money, commodities etc.
Problemchild1500
10
Posts
19
Followers
A member registered 97 days ago
Creator of
Recent community posts
DevBlog 9 - Pre - Release Instabilities comments · Replied to Templar212 in DevBlog 9 - Pre - Release Instabilities comments
DevBlog 9 - Pre - Release Instabilities comments · Replied to gabe2000123@gmail.com in DevBlog 9 - Pre - Release Instabilities comments
DevBlog 8 - Final Polish Bug fixing / Polish comments · Replied to Templar212 in DevBlog 8 - Final Polish Bug fixing / Polish comments
DevBlog 8 - Final Polish Bug fixing / Polish comments · Replied to stoptakingusernames in DevBlog 8 - Final Polish Bug fixing / Polish comments
Each NPC that is tracked into Tier 1 or Tier 2 will have individual goals. Such as get rich, become faction leader, avange family, revenge etc etc. This will get expanded into more like build settlement etc etc.
Currently there is not bounty system but this will be a feature for sure.
"or if a faction attacks your base due to your bad reputation, will they actually care to arrest you instead of leaving you unconscious"
This is tactical layer. As soon as those NPCs spawn Kenshi takes over, although I have implemented a way for de - virtualised NPCs to retain their waypoints from the sim into Kenshi. I currently haven't modified any files to alter NPC logic.
So short answer is a no on that one.
