Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Pro Pen

11
Posts
1
Topics
9
Following
A member registered May 26, 2021

Recent community posts

The problem was solved by creating a new copy of the file in another directory. As stated earlier this is a mega 65 issue, and not a problem with the game file.

Ok, thanks for your reply and your effort to identify the problem. I'll take a closer look at my sdcard. Meanwhile my ozmoo version works just fine.

I absolutely love this game! I can tell you have put a lot of effort and love into it. The puzzles are fair and the talk-to-character system is a great! I look forward to the physical release!

Tiny typo in licenses.txt. Line 59:

Ozmoo and PunyInform by Fredrik Ramsberg and Johan Berntsson are relesed under the:

Change from relesed to released

Sad to inform you that on my Mega65 I get the errormessage "Image Fragmented" when trying to mount the file "ghosts_mega65.d81". Good thing you included the "ghost.z5"-file. Ozmoo solved the problem.

This is a minor issue, and not a showstopper if I'm the only one experiencing this. This can be put at the very end of the backlog. Thanks for fast response!

I've tested the game with Backbit on 2 additional c64:s with different revisions of motherboards, and there are no problems with these. Which leaves me with the conclusion that the c128 is the only platform that displays this behaviour. However, on the c128 it only occurs after playing for a while, tested death after level 3 and dying. Immediately pressing F7 after game have started cause no issues. The tests on the c64:s was similar to the tests on the c128.

I retried this functionality in vice 3.6.0, and there the functions keys works as intended! I can only draw the conclusion there are issues with either the backbit-cartridge or the c128.

Thanks for fast feedback! Yes, I have tried pressing F1 several times. Pressing F7 for title screen is also non-functional. I have tested the keyboard after additional deaths and input is not restored. By restarting computer and game keyboard input works until first death. Tests are performed on a C128 using backbit-cartridge.

Version 1.02: Muting music with F1 only works first play. After dying and starting new game F1 does not mute music.

Same here. Hangs on first dot in the progress bar. Had to resolve to Vice on my Pc...