Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Prismist Games

16
Posts
8
Followers
2
Following
A member registered 12 days ago · View creator page →

Creator of

Recent community posts

I really love the concept of using teeth as the stakes, it’s really unique and removing teeth is satisfying! Since it's currently pure gambling, I think the gameplay could be even deeper if the player had more agency, like adding special effects to specific teeth upon removal, or something will happen if certain teeth are pulled together. Anyway, there is so much potential here, just need a little bit work, you can make it more fun. Great work so far!

Flavorful vibe, narrative, and presentation! Even though the possible combinations of player choices might get exhausted pretty quickly, this project feels more like a presentation of an interesting concept. It's special.

Made all the way to level 4. Pretty spooky experience. Sadly I wasn't able to solve any of the riddle/cipher. I guess you have to solve it to get pass level 4?

Feels juicy and fun. Super hyped doing tricks while avoiding cops, and the music really adds to it.

One small issue I ran into: right now when a bounce starts, your speed is fixed and so does player input. So if you bounce onto something really slow, you have to sit there waiting for the car landing. In some edge cases,like when your speed is almost zero, the car get stuck on the edge of an obstacle and keep bouncing forever. (Kinda fun farming score though lol, feels like a hack.)

Overall a solid arcady experience!

Fundamentally Dispatch at its core. 

I think for it to work, narration about the mission and its outcome is necessary. Otherwise the mechanics itself would be just ABCDE alignment.

Smart and interesting game loop. The game is intense.  Whatever you what to deliver I think is well communicated.

Bug report: if you go to extra, then quit to main screen, press "play" and you get stuck. I had this only once.
the text Sfx is bit distrubing for me.

Great presentation, the vibe and atmosphere is undoubtedly here. I think you really grasped the idea for Buckshot Roulette like games - vibes vibes vibes. Though personally I think "dark underground club" is not the only answer, but you delivered it pretty well.

As a game player is genuinely looking for agencies which is absent here. Can I push the saw back when I win? Is there a way i can get out of this emptiness? 

I played for 10 mins just to see if there is any other items I can make use of. If you are going for item strategies, maybe more items that player can meaningfully interact with would worthy designing.

I actually like the multi-button actions, it makes the game a somehow hard-core skating sim in a pretty casual and nonsense vibe.

The chatting feature is interesting, I can feel the audience's presence, also the "heat" number, not sure what does it do tho.

Apparently  the motion and controls are bit clunnky right now, wish to see it evolve into an intense ACT-like skating game combined with a joke vibe. 

Fair, it's bad luck,did you develope any strategies?

Thanks for playing!

Those are 2 free refresh for the orders.

Thanks for the advise, the game indeed suffers a lot from the onboarding issue, and we didn't  get the time to polish the tutorial.

Thanks!

(1 edit)

Totally, the game is pretty hard right now, especially the first lvl, it's much more difficult than is generally supposed.

Meanwhile, I suppose gambling could be in a sense unfair?

Thanks for playing!

Thanks!