I really love the concept of using teeth as the stakes, it’s really unique and removing teeth is satisfying! Since it's currently pure gambling, I think the gameplay could be even deeper if the player had more agency, like adding special effects to specific teeth upon removal, or something will happen if certain teeth are pulled together. Anyway, there is so much potential here, just need a little bit work, you can make it more fun. Great work so far!
Prismist Games
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Feels juicy and fun. Super hyped doing tricks while avoiding cops, and the music really adds to it.
One small issue I ran into: right now when a bounce starts, your speed is fixed and so does player input. So if you bounce onto something really slow, you have to sit there waiting for the car landing. In some edge cases,like when your speed is almost zero, the car get stuck on the edge of an obstacle and keep bouncing forever. (Kinda fun farming score though lol, feels like a hack.)
Overall a solid arcady experience!
Great presentation, the vibe and atmosphere is undoubtedly here. I think you really grasped the idea for Buckshot Roulette like games - vibes vibes vibes. Though personally I think "dark underground club" is not the only answer, but you delivered it pretty well.
As a game player is genuinely looking for agencies which is absent here. Can I push the saw back when I win? Is there a way i can get out of this emptiness?
I played for 10 mins just to see if there is any other items I can make use of. If you are going for item strategies, maybe more items that player can meaningfully interact with would worthy designing.
I actually like the multi-button actions, it makes the game a somehow hard-core skating sim in a pretty casual and nonsense vibe.
The chatting feature is interesting, I can feel the audience's presence, also the "heat" number, not sure what does it do tho.
Apparently the motion and controls are bit clunnky right now, wish to see it evolve into an intense ACT-like skating game combined with a joke vibe.

