Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Prios

6
Posts
1
Followers
6
Following
A member registered Nov 26, 2015 · View creator page →

Recent community posts

You're welcome, and no worries! ^^

Yay! Thanks for the revisions. ^^

I missed an error, whoops. At the bottom left of each research report, "resarcher" should say "researcher".

I haven't found any other errors, although I have some suggestions for possible changes to some of the report texts.

For phase 5, the text says "Walking sounds have decreased..." This might be better as "Footsteps have decreased in volume..."

For phase 6, the text says "The subject frequently examines the hands." This might be better as "The subject frequently examines their hands," or even "The subject frequently examines its hands." (Saying "its hands" would be very dehumanizing! I think that would be fun. >.>)

Finally, this might be really annoying to change, but in stage 7, the victim turns into a snow leopard. The phase 7 research notes always say "The subject also shows a preference for warm environments," but a snow leopard would prefer cold. Would it be feasible to make the text say "a preference for cold environments," but only for the snow leopard?

I would probably use 'spacebar' myself. But that means it's easier to whack the thing on accident, of course. (I use spacebar because I often play melee and want to wait for melee monsters to walk into my range.)

In NetHack, "rest on spacebar" is an optional setting, with period as default. So the period key works well!

(1 edit)

This is really cute, I like it a lot! ^^

English speakers usually know this kind of game as "Mastermind."

I did find some errors. When viewing the research report in English for Phase 0, the text is cut off just above the "Notes" heading. It says "...and the subject is considered outwardly" and then stops.

Also, the text cuts off in a similar way when viewing the English research report for Phase 9. The text says "...further increasing the difference from the" and stops there.

In many of the English reports, there seems to be return characters (new lines) placed after a comma, which looks odd.

After clicking the "Gallery" button, the loading text says "LOADING REPOTES..." which should probably say "LOADING REPORTS..."

There doesn't seem to be a way to pass a turn without moving. (That is, I couldn't find a "wait a turn" function.)

If you manage to turn yourself into a full horse, your Intelligence should totes drop sharply (maybe even get set to 1), hehe. Maybe your Willpower should drop too! (Being a horse seems pretty easy otherwise, since you can hit hard and eat grass to recover sanity.)

(1 edit)

I completed the whole demo (boy, Wellington took a lot of tries to 100%!)! Hee, this is all really neat. I definitely hope you do more work on it!

I don't know what to think about the idea of speeding up the TF process itself; it'd make things easier in game terms, obviously, but a slower change is more fun. I was thinking that maybe the last victims wouldn't have to completely finish transforming in order to avert lockdown (but they'd still have to have started changing, not just be infected). Humm, maybe there could be a one-time upgrade of some kind that made victims "count" towards final completion at the beginning, not the end, of their changes. Am just spitballing though!

Maybe there could be "toggleable" upgrades that you can shut on and off at will before starting a level (but not during a level, I think that would be a little too silly and invite excessive micromanagement). These would be upgrades with a combination of negatives and positives. For example, an upgrade that slows down the TF process even more in exchange for sheep that are boosted somehow!

I noticed that petting a sheep too frequently has no further positive benefit, but the "pet buff" seems to wear off eventually. Maybe when a sheep is under the effects of the pet buff, a teeny tiny heart could linger just above them, to show that they don't yet need more petting? Right now, petting and timing one's petting right is a major part of the game, so it would really help to be able to see when the buff runs out.

I noticed that eventually, increasing "Incubation" seems to have little or no effect. I don't know the mathematics of how this stat works, but it seems like maybe allowing it to "max out" at a certain value could be a good idea. Maybe!

The description of the "Drive" upgrade confused me a little at first. Humm. Maybe I should come up with an alternate description idea, one that's hopefully clearer or at least more obvious at first blush. I dunno if you'd welcome that kind of contribution, though!

Finally, I got a bit silly and came up with some ideas for additional TFing victim shouts, and I figured I'd share them; why not, right? :O

  • No... I'm a huMAAAAAH!
  • Stop, please just stAAAH!
  • I won't, I can't... b-BAAAAH!
  • B-baaah, I can't... t-think!
  • NO! I hAAAAH-te sheep!
  • This can't b-BAAAH happening!

And because I couldn't help myself, here's some ideas for one-time upgrades I threw together!

Irreversible Mutation: the mutagen is now so powerful and concentrated that the resulting transformation is truly permanent and impossible to undo by any means. The governments of the world will keep the general populace in the dark about this development (to avoid mass panic), but word will inevitably get out among first responders, striking terror into their hearts. Lockdowns will now take slightly longer, and military and police will fire their weapons slower.

[Sort of a boring game effect but true permanence is always fun!]

Photogenics: thanks to mutadynamic genetic tweaking, the process of transformation from a boring human into a stinky cute sheep is more dramatic and visceral than ever. Flesh will ripple, muscles will bulge and pulse, bones will crack noisily, and throats will emit astonishing cries and bleats. Bystanders will now sometimes approach transforming victims instead of fleeing. They will gawk and record the spectacle; if there is mutagen still on the ground, they will likely come into contact with it and become part of the show. This upgrade won't stop people from fleeing from aggressive sheep, however.

[This would take extra effort to code in the textual and maybe visual reactions of onlookers, but it seems like a fun idea! Well, I thought so, anyway. I'm biased though.]

Ovine Appeal: with the application of advanced proteomics, sheep are now even more adorable and endearing. Their fluffy, fleecy wool is so bountiful and soft that they look like happy little clouds, and their big dumb eyes, devoid of intelligence or apparent malice, are wide and soulful. They couldn't possibly be THAT dangerous, could they? Humans now flee from sheep at slightly slower speeds, and don't run as far before stopping.

Whew, okay, that should be all. Sorry for the super long comment!