awesome, i'm totally cool with working across the time-zone gap. Lets get in touch and have chat.
if you have discord, send me a dm at my username "printer_ink_" when you can. 🤙
Hey everyone,
to give you some context, my friend (budgeri) and I (Printer_Not_Found) are a team of two looking for one more team member to join us for this 2 button jam,
and we are inviting all artists and programmers.
more specifically, we are looking for someone to work alongside me in helping to fill either the role of artist or programmer (or both).
While Budgeri is our talented composer and will be making the music and sounds, I will be contributing to any art or programming that needs to be done.
the details:
- we will be using Unity
- both Budgeri and I will be fairly busy during the jam, so we aim for a smaller scale game (we each will have approximately 50hrs of actual available time)
- we've done a fair few game jams before, feel free to check out our past jams at https://printer-not-found.itch.io/
- Budgeri and I are in the "Australian Eastern Daylight Time" timezone (GMT+11) but we are happy to work across timezones
- we both would like to make some sort of fighting/action game inspired by "downwell", although that can change based on your ideas and the jam theme.
(Please dont hesitate to reach out, were pretty chill guys)
hey, thanks for playing our game, we glad you enjoyed it so much.
as you might know, we didnt finish nearly as many levels as we had planned to. unfortunately, a climax and ending to the game were amongst the levels we didn't finish, despite them mainly just needing to have the level backgrounds made for them. but the post jam version will likely have the rest of all the levels that didn't make it in the jam version with backgrounds.
yeah i definitely agree about making the dash cooldown much shorter, as well as fixing the double jump timing.
i dont think we ever got around to adding i-frames into the game. i-frames are definately a no-brainer for any platformer fighting game like this one, so i'll totally add them to the post jam version.
thanks for playing our game and for the great feedback.
thanks for playing, im glad you enjoyed it.
we wish we could have filled out more levels but we unfortunately had to cut the game short and couldn't put in a proper ending, hence the room with invincible eenemies.
we will definitely change the double jump as well to be much easier to use (by removing the time window) for the post jam version.
thanks for playing our game. i didn't realise until now, that putting a time window on the double jump was frustrating for the player, so i will definitely remove it for the post jam version.
i think that i will also change the hurt effect on the bug to eliminate confusion. your feedback is really helpful, thankyou very much.