thank you for your feedback, that's actually really helpful to know. I wonder if maybe our game would work better with a controller rather than keyboard buttons.
Printer Not Found
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hey, thanks for playing our game, we glad you enjoyed it so much.
as you might know, we didnt finish nearly as many levels as we had planned to. unfortunately, a climax and ending to the game were amongst the levels we didn't finish, despite them mainly just needing to have the level backgrounds made for them. but the post jam version will likely have the rest of all the levels that didn't make it in the jam version with backgrounds.
yeah i definitely agree about making the dash cooldown much shorter, as well as fixing the double jump timing.
i dont think we ever got around to adding i-frames into the game. i-frames are definately a no-brainer for any platformer fighting game like this one, so i'll totally add them to the post jam version.
thanks for playing our game and for the great feedback.
thanks for playing, im glad you enjoyed it.
we wish we could have filled out more levels but we unfortunately had to cut the game short and couldn't put in a proper ending, hence the room with invincible eenemies.
we will definitely change the double jump as well to be much easier to use (by removing the time window) for the post jam version.
thanks for playing our game. i didn't realise until now, that putting a time window on the double jump was frustrating for the player, so i will definitely remove it for the post jam version.
i think that i will also change the hurt effect on the bug to eliminate confusion. your feedback is really helpful, thankyou very much.