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A member registered Oct 04, 2021 · View creator page →

Creator of

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thank you for your feedback, that's actually really helpful to know. I wonder if maybe our game would work better with a controller rather than keyboard buttons.

thanks for playing!

awesome game, love the vibes!


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cool game! great work getting so much content done in such a small time!

I feel like this would make for a great two player game!!

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I dont usually play grid-movement style puzzle games, but I enjoyed this one. Great work making so many levels too!!

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I really wish I could have reviewed this one, but unfortunately the game kept crashing when I picked up the first star ):
regardless, I really like the art style and the characters are cute!

neat game! I like how the model changes with the age of the character, it adds a nice touch! 

thanks for playing, im really glad you enjoyed the game!!

all good, its fixed

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very fun and I love the vibes, amazing work for your first game!

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very interesting concept, lots of fun!

I'm very glad you enjoyed the game, thanks for playing!


also here are the answers to your questions:
A1: Yes.  A2: No.  A3: only sometimes.

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thanks for playing!!

thanks

thankyou for playing!!

very fun concept and excellent execution! 
I got only 1/4 

very cozy, and I especially enjoyed the animations for the knitting and the results display, very nice!

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thanks for reviewing our game!! I'm glad you enjoyed it!

thanks for reviewing!!! I'm glad you enjoyed the game. Bote kindly thanks you for all the fish!

HAHAHA MORE COINS

I saw this game and it caught my interest as I was scrolling through the submissions, it kind of feels like a blend between a rhythm game and a reaction speed game. all in all, A cool little experience. would love to play something like this on mobile with some more levels.

Awesome art style! the plane flying controls were a little tricky with the plane moving so fast, but I do like how satisfying it is when you do a loop-de-loop around the heart pickups.

my personal highscore is:  

thanks

5 across the board in my opinion, great stuff!!!

im really glad you enjoyed the game, i had a blast making the pixel art, so its good to hear that people liked it. 

hey, thanks for playing our game, we glad you enjoyed it so much. 


as you might know, we didnt finish nearly as many levels as we had planned to. unfortunately, a climax and ending to the game were amongst the levels we didn't finish, despite them mainly just needing to have the level backgrounds made for them. but the post jam version will likely have the rest of all the levels that didn't make it in the jam version with backgrounds.

yeah i definitely agree about making the dash cooldown much shorter, as well as fixing the double jump timing. 

 i dont think we ever got around to adding i-frames into the game. i-frames are definately a no-brainer for any platformer fighting game like this one, so i'll totally add them to the post jam version.

 thanks for playing our game and for the great feedback.

thanks for playing our game, and for all the really valuable feedback, im glad you enjoyed it.


we are pretty certain we know how to fix the double jump by removing the precise time window for the input, which we can change for the post jam version.

thanks for playing, im glad you enjoyed it. 

we wish we could have filled out more levels but we unfortunately had to cut the game short and couldn't put in a proper ending, hence the room with invincible eenemies. 


we will definitely change the double jump as well to be much easier to use (by removing the time window) for the post jam version.

thanks for playing our game. i didn't realise until now, that putting a time window on the double jump was frustrating for the player, so i will definitely remove it for the post jam version. 

i think that i will also change the hurt effect on the bug to eliminate confusion. your feedback is really helpful, thankyou very much.

swapping the colour of the platforms so that they stand out better is a good idea, i think i will do that for the post jam version. thanks for the feedback. 

hey, thanks for playing. im glad you enjoyed the game. our game does have alternative arrow key controls, try pressing arrow keys in the game to move, you can also use z,x and c as jump, dash and time travel too.

haha, i'm glad you enjoyed the game.

thankyou for playing, we do hope to make a mobile version (although nothing is quite set in stone yet), but im glad you enjoyed the game.

wow, thankyou for your feedback and for playing the game. I had no idea "osmos" existed before now, but ill definitely check it out.


also, yes. scale is capped at 80um and we didn't have any time during the jam to implement a proper ending when you reach it.

thank you for playing, I'm not sure if you might have missed it when playing the game, but some of the controls are only shown in the game description on the itch.io page. if so, perhaps the zoom in/zoom out feature might help you see further in the game.