I appreciate the level design here. There were some levels where I'd be caught by the tricky placement of the spike traps, be like "ok, I've got your number", then after falling on spikes later on in the level, I'd get fooled all over again by spike traps that I'd already "figured out". Platformers generally aren't for me, but this one was fun.
primezyzzyva
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Cute designs. Would have loved if there was a quack or seal bark when petting them. Was a bit of guesswork trying to figure out the different combinations of ingredients needed to make the different recipes. Would have appreciated some additional context clues to help figure them out.
Neat game premise though, and fun to explore. Keep up the good work!
Nice game!
I played it three times. The first attempt I lost. The second I won. I went the damage over time route with the fire upgrades. The third I won, going the route of maximizing damage and sword size. This was my most exciting play through as it was a mad rush in the end with me trying to kill the king goblin before he finished destroying the temple.
In summary, I had fun. Thanks!
Art is amazing.
Played through and beat all three levels. I made it through level 1 and 2, then had to go back to the tutorial and learn about what the damage type symbols meant in order to pass the third level. (For the third level, also key was building up a large counter-attack stat.) Really enjoyed the witty tutorial explanations.
Mimi turning into a sword in the intro sequence was really cool to see. Would have liked to see more of that. Maybe with her turning into the weapons that you end up playing as an attack animation, or as artwork on the weapons cards themselves.
Also played wearing headphones. The beats switching sides definitely helped bring an extra level to the music. Great game!



