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PrettyTerrible

13
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1
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A member registered Oct 13, 2019

Recent community posts

Mod Download Link: https://mega.nz/file/HJM3UCaA#gjn0V.....UqnulKGaTORaTU

Have you been playing the game and thought to yourself, "Wow, this sure is great, but I wish every single ghost was a kobold!"?

Well if you have, then I've got just the mod for you! It replaces every single enemy in the game with recolours of spookobold. Specifically, the recolours are based off of the original colour palette of the enemy being replaced! Some of the colour schemes don't look quite so good on the spookobold sprite, but what's important is that the kobolds trying their best.

This is a very silly mod I made.

This was a real short and sweet game! I loved the variety of puzzles and transformations you were able to pack into it. The mask system was neat as well; Managing statuses beyond just "Your health/stamina is low" in point and click adventure games is pretty unique and fits a transformation-themed game perfectly.

I think my favorite wish was either "A Wish to Dote Upon" or "A Wish To Care For The Self." The juxtaposition of big, intimidating creatures gently cuddling with someone much smaller and more vulnerable is a theme I'm a real big fan of.

"A Wish To Indulge Without Shame" was also real nice. The two bunnies were adorable!

This was really enjoyable! The character models and animations are all really high quality, and I love the amount of interactivity (read: mostly knocking over everything) it has. The game's a bit on the easy side, but I think that's fine for a kink game anyways. The lighthearted and goofy tone was also really nice!

It definitely feels like a lot of care went into the levels themselves too! There's lots of fun ways to approach them, ranging from tactically taking out your targets without being seen, to just churning everyone you see until you eventually get your target.

Even though it only took me an hour or so beat, just messing around as well as trying to beat my best times gave a few more extra hours of fun.

Oh I really like the general vibe and tone going on here. The character designs are all real cute too!

I think the only suggestion I have would be an interior tileset of some kind, and maybe some more decorative sprites? I feel like too many decorative sprites might go against the low-key artstyle though!

(2 edits)

This game is really nice! I'm excited to see what you'll add.

Here's some bugs I found so far:
-Sometimes, enemies will spawn outside the playable area.
-After eating a fish, pausing the game and clicking continue will result in you catching another fish. This can be done infinitely for infinite experience, health, and food.
-If you have more than 3 health when caught by a brute, you remain uneaten and can still move around and attack, but you're invisible.
-You can choose to be eaten by Tezzie or Peliptor when you have no reforms left to get whatever they're offering for free.
-Eating Oenla when you already have some of their boons results in some weird stuff happening. The boon selections are invisible and might display rapidly-shifting text.
-Whenever there's an upcoming choice from a visitor, the buttons can be pressed before they turn visible. Pressing both usually results in something weird happening.

This game is absurdly good!

I love all the little details you put into Fen. The way its breath condensates in the air; its movement animation that hunches over when it's too big; its belly that appears differently depnding on the prey's activity/cohesion/size; the way it seems to just wander, look around, and hunt prey so naturally; and its subtle but noticeable weight gain as it digests prey are some of my favorite bits off the top of my head. I'm not into hypnosis that much, but also liked how latex Fen's hypnosis power increases substantially when it digests prey.

I also really enjoy the amount of customization it has! It's hard for me to pick a favorite setup and I tended to switch between them a lot. One fun one was ramping up all the difficulty settings, spawning in a bunch of prey, and trying to escape amidst the buffet that Fen was having. Also, thank you for making stuff like motion blur and camera shaking completely optional!

Anyways, I'm excited to see what stuff you'll add in the future.

The game seems to freeze for me when it tries to award the 6th star. Specifically, it freezes on 94/95 points.

Alright, it seems to all work now! Thanks!

Thanks, it works!

Sorry to bother you again but I encountered another issue with the Workbench Mk2. Crafting it doesn't unlock any new items, and it can't be used it to craft the regular Workbench items either.

The Workbench Mk2 strikes again!

I like the game so far but there seems to be a bug preventing the Workbench Mk2 from being crafted! The materials are expended but it doesn't appear in the inventory.

This was really enjoyable, cute, and fun!

I loved the sheer amount of variety packed into it, from the enemy designs and behaviours, to the spells and upgrades that could be acquired, to the visual and mechanical designs of the stages, and so forth. I was always looking forward to what kinds of neat things I'd find next, even if those neat things were trying to attack me! I think Scroombler was my favorite non-boss enemy design, though Blorbo was a close second. I also found the Detonator spell to be really funny for some reason, though I didn't use it all that much. The idea of a little handheld orb that intensely vibrates and causes everything in the vicinity to start blowing up made me giggly. The Moonball spell was fun, though I quickly forgot its name and just starting calling it the lawnmower for reasons that may or may not be obvious.

The big highlights of the game for me were the boss fights. The first boss fight was pretty standard fare, but all the ones after that were unique and got pretty hectic at times, especially since I cranked all the difficulty settings up to the maximum values. I think my favorites were probably the second boss and the final boss. The second boss requires you to think ahead so you don't trap yourself in a corner while also encouraging you to switch between the Raincloud spell and the Witch Bubble spell at optimal times to maximize the damage you deal. The final boss was a very fast paced dodge fest where more emphasis was put on dodging attacks than landing your spells. The last moments of the fight where you barely have any space left as the boss lets out a near-constant stream of attacks was really adrenaline pumping, especially since I could only survive one more hit! The music certainly helped as well.

I think my only complaints would be the lack of a level select feature and that the camera felt too zoomed-in at times. The former makes it so it's necesary to start over from the beginning of the game if a collectible is missed, though it's still easy enough to lower the difficulty and get through the game much faster than normal. The latter can sometimes make it hard to see where you're jumping to, though I also really appreciate that bottomless pits have particle effects rising out of them so it's always easy to tell where they are. Being unable to see further was more often a mild inconvenience rather than a major setback.

I liked the amount of effort put into the settings. The ability to reduce the visual and aural clutter on top of the ability to give Mimi a bright outline were personally the most helpful for me. My mind tends to want to focus on everything all at once, so it's really nice to see stuff like that! I'm sure a lot of people will really appreciate the effort you put into the accessibility settings.

Overall, this was a really good game!

For some reason I keep getting into these situations where I start playing emotional games in the middle of the night thinking it'll be a quick and easy experience only to find myself completely blown away a few hours later at five in the morning. I think this game in particular benefited a lot from me being in a half-asleep state most of the time. It helped to ease my mind and thoughts into the bizzare dream world while still having a decent understanding of what's going on. I did have to do a second playthrough to actually remember a lot of the minor details though.

Anyways, this game is pretty great. Despite the movement speed being just a tad bit too slow, I was always motivated to keep moving and exploring just to see what kind of unique places and things awaited me. It's a very surreal experience but not too surreal as to be obtuse or completely nonsensical. The music also helped tremendously in keeping me going, especially during the giant maze section which has my personal favorite track. Ollie is adorable and the conversations he has with Jon are even moreso. I'm a real sucker for lighthearted stuff, especially when it's a shining beacon of hope in an otherwise hopeless or depressing setting.

My favorite scene is either Ollie's final intervention with Jon in the sunset area or the game's finale. I think I enjoyed Ollie's last intervention because of how much of a stark contrast it is to Jon's dreams. It's a straightforward, casual conversation with a friend in a gorgeous environment in a game that's otherwise bizzare, depressing, and frightening at times. I definitely enjoyed Ollie's other interventions for similar reasons, but the final one absolutely has the biggest impact for me. The game's finale is also amazing. The visuals, sound, and text combine together to make something that's just screaming with emotion.