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A member registered Aug 30, 2016 · View creator page →

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Hey! Thanks for letting us know! We'll check it out and join if we have time. It was so much fun last  year!

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Hey, thanks so much for the kind and useful feedback! We loved hearing your story too!

Right now we are finishing the story content and then we will do a polish pass on the features before we release. Viewing dialogue history is one of the features on our list, so it's great to hear that it's important to you! Thank you, we hope you enjoy the full game as well!

Edit: After chatting more, we think the "lack of transitions" described above may be a Linux bug. If you're using Linux and experiencing issues, please let us know!

Thanks! Keep up the awesome work at, we love it here! :)

Hey! First of all, your game looks gorgeous and is really creative! Secondly, just wanted you to know that we all feel like "not enough people" play our games sometimes... try not to spend time comparing yourself to others, we're all on our own journeys and each player matters!

We love GDC, and we love showing off our game, Code Romantic, at game events! But last year we noticed that we put so much energy into planning booths and travel that it took time away from working on the game. So this year we didn't apply for any events. Our time is our most valuable commodity, and we need to focus on finishing what we started!

Code Romantic is a visual novel that teaches you how to code in C#. No prior experience necessary! You'll play through a post-apocalyptic storyline starring Mina Lovelace, a shy university dropout that's been drafted into the Human Defense Department in a war against the @ware, sentient machines that are fighting against humanity!

Thanks to, we've been able to ship a demo with six chapters that you can play for free right now:

The support for our demo has been so encouraging, and we are glad to be part of the community. We're so glad that our unusual game ideas are embraced here, and look forward to finishing the rest of the game and releasing soon!

Fantom Feast is a casual arcade game where you control Fantom, a ghost trying to become as big as possible! Eat the smaller ghosts and avoid obstacles to reach the top score!

Hi everyone! Our studio, prettysmart games, is still small but we just finished up development on our 4th game! We wanted to make a game that would be great for when you need to unwind, but also provide a bit of challenge and excitement in the form of obstacles and powerups. You can patiently guide the ghost around while staying safe, or race as fast as you can to catch up to your old high score. No matter what your style, we hope you enjoy our game!

You can check it out here if you're interested!

Thanks, and happy gaming!

Thank you! We're so happy to hear this. Good luck with your course!

Thank you, we hope you like it! There are lots of little details, it's a long story with a few twists. :)

In case any of you comments, questions or theories about the story, the characters, or the puzzles, we've changed our game page so you can post topics and chat with each other!

We don't plan to moderate this too heavy, but please be nice to  each other! And let us know if there's anything you'd like to know about the game or the team. 

We're also on tumblr:

On Twitter:

On Facebook:

And we have a mailing list, which is best way to find out when we're updating and when we're going to be at events:

Great work on the theme and concept! I enjoyed having the mini-map, and really felt like I was exploring an abandoned building with killer robots on the loose. It was neat how the NPCs could be good or evil, and you showed that with the font color. I also enjoyed how sometimes I'd go back to a room and there would be new things in there because the NPCs can move around :)

I thought the map generation was really cool, and I could see this being really fun as you add more materials and craftable items! I was setting up a little area with fences, but wasn't sure if I'd ever find my way back if my character died :P

Neat concept! I like the idea of having to trade with other people to make things, especially since you might have different blueprints/goals. I also like having the 3 different classes to match with your personal play style. It might be nice if there were some common areas where you could go to find other people to help with the trading for parts/blueprints. Good work!

Hey VikingQueen! We wanted to let you know that we recently updated Code Romantic to include Chapter 5, and we are hard at work on Chapter 6. Also, I don't know how old your daughter is but I thought you'd like to know that we plan to include parent and educator guidelines soon so you know what kind of situations to expect in the final game. The rule of thumb we've been following is: if you're okay with your children reading Harry Potter or Twilight, Code Romantic is probably fine. Let us know if you have any questions about the game! Thank you!

Wow, thank you for the detailed and thoughtful feedback! We are so delighted that you are enjoying the story of Mina and Leon. We're working hard on the next chapters, where it will continue to evolve... and you will learn more about Peter and Jackie in chapter 6. That is so cute about Lovegood and Lovelace! :D

If you want to be the first to know about Code Romantic news, please sign up for our mailing list: And we would appreciate it if you would tell your friends about the game too <3 Thank you so much!

Hey lilyhavok! We wanted you to know that we released Chapter 5 and are already working hard on Chapter 6. Thanks for liking Code Romantic! 

Hello! We just updated to include Chapter 5, and we've added a Win 32 version. Please let us know if you have any problems. Thank you!

Thank you so much for the kind words! :) We've been making progress. When the new chapters are ready, we will let the mailing list know, so please join if you'd like to keep up to date!

Thank you so much! I hope you'll also enjoy the new chapters as they come out! :)

Thank you so much for playing, commenting, and taking the time to do this video. I'm sorry that you've been through something similar. Your voice over is very moving and I am glad that this resonated with you and that you shared your thoughts with me.

Thank you so much for playing and for writing to me.

Thank you so much for playing and for commenting. I am sorry that you have gone through something similar.

Thank you!

I originally was working on a game celebrating my grandmother's youth during World War II. Sadly, during this time she suffered a stroke. We waited by her bed every day, and every night, I worked on this game to help me cope. I will still find time to make the game I intended, to celebrate her as she deserves. At this time, however, this was the project I needed in order to focus on the positives and express my feelings.

Oh, I see! Thank you for telling us this! We should have made a 32-bit version, I apologize. Right now we are working on the next game update. I will upload a 32-bit version with the update so you can play. Sorry for the delay, and thank you again for letting us know!

Hey! Thanks for reaching out. I did some research on this, and it looks like some versions of Windows do this if they don't recognize the app or game. Here's a link I found that might help you:

This was so fun to make! Thanks for making the jam, we had a lot of fun challenging ourselves with this project! :)

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Wow, thanks so much for taking the time to make a Let's Play! We made this prototype for a game jam so we couldn't put as much in as we wanted. We're so happy you had fun because we definitely want to take this further and we have big plans for it! Thank you!

(I'm the designer, writing from my own account :) )

Thanks for taking the time to play! More chapters coming in February :)