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PretorianUnit

10
Posts
A member registered Sep 27, 2024

Recent community posts

Yeah the combos stage just abandons main game which doesn't feel good.
it should have a two way interaction, to make it work 

you can re-roll them by collecting

So I can't move them. it's all carrds (in shop, in store, equipped).
My hunch is that this happens if I move cards around in the time between winning round and picking next location 

three big Vine booms

it's fun but I keep getting the bug where I can't play or equip items for a turn, unless I re-roll (against enemies that don't have that effect) and all the cards just jiggle in my hand. I'm on Mac

mine pixels with your what? 😳

(2 edits)

quite enjoyable and addicitive game!

Time Stealer is somewhat OP but it's ok seeing as you need to do all of this setup with runes and what not.

Would love to see more interactions between items from proximity/adjacency 
 

maxing dexterity until 0.1 attack speed is very satisfying, but probably scales a little too quickly. Maybe some non-linear Attack Speed from Dexterity would make sense

Had a lot of fun with this one!
Honestly can see myself spending hours upon hours more once full content is added and a proper rogue-like build chasing experience is there!

A fun, well made game.
Definitely worth a play.
I'd say too short, but honestly it would get same-y if it was longer.