Hello. I love this game. I feel like it's an improvement on Into the Odd, an already good game.
I wanted to confirm: Do you see spells as warranting saves in this system? My impression is not, but I wasn't certain if it was just not stated.
Something like Fireball doing [DICE}+[SUM] seems intense. My assumption was this is offset by the caster taking real risk of Madness. However, I could see a player having Fireball cast against them as feeling a little intense with no save.
The Goblin Punch rules seem to factor in saves, and Into the Odd arcanum in some cases include saves, so I was curious what your thoughts were.
Thank you for any insight, as well as for compiling such a lovely game. For those unaware, the website (https://losing.games/mausritter/) has some very impressive tools as well.