Thank you!
pratyushk.dev
Creator of
Recent community posts
Hi, I'm sorry about that. I realised this towards the end of development. Since I'm still a beginner at game development, I didn't know how to continuously generate tiles to keep the ground seamless, so I ended up copying and pasting the tiles instead. I'll definitely work on improving that in future projects. Thanks for the feedback!
Also how/why my game fits the theme:
In "Say Cheese!", the traditional roles are revewrsed—you’re not the hero fighting to survive, but the horde itself. Instead of defending against waves of enemies, you are the wave. You control the villainous army of Ramesh the rat and Mukesh the squirrel, whose sole mission is to devour Cheezuru—the shy and innocent anime cheese slice who's supposed to be the protagonist.
This flips the classic hero-vs-horde dynamic on its head, making you question the idea of good and evil. Cheezuru is defenseless, firing back in desperation, while you relentlessly attack with overwhelming numbers. The thrill comes not from survival—but from domination. The game challenges the player’s perception of heroism and villainy, perfectly aligning with the game jam's theme of playing as the antagonist.



