Really nice and polished game.. Liked the sound and visual
Prabhakar Kumar
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A member registered Dec 29, 2023 · View creator page →
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That's super clever! So you're basically using a 2D level render as a texture and then warping it in the shader to form the Mobius effect, right? Would love to know more about how you handled the vertex displacement part was it all procedural or did you model the base mesh first and just apply twist via shader?
Thank you so much for the detailed feedback!
Glad you enjoyed the vibe and concept that really means a lot. For “wait” command I didn't get enough time to design a proper use case for it in these initial levels. And thanks for pointing out that level 3 bug will see through it..
Really appreciate you playing and taking the time to share your thoughts!