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Prabhakar Kumar

68
Posts
4
Followers
A member registered Dec 29, 2023 · View creator page →

Creator of

Recent community posts

Really nice and polished game.. Liked the sound and visual

Loved the overall concept and gameplay.. Amazing!!

The game is a lot of fun and easy to get into! The commentary added a great touch. Just a small heads-up there's a minor bug where you can stand on enemies and damage them without taking any hits.

It was really fun exploring all the different endings! The music added a dramatic touch and fit the mood perfectly.

Thank you so much! 🙌

I’m really glad you enjoyed the game that means a lot! Appreciate you playing and for the kind words!

Thank you! 😊
Really appreciate the feedback..

Thank you so much!

Appreciate you playing glad you liked it!

There's no dedicated backward dash command in the game! 
However, you can dash left by combining Move Left (←) followed by Dash (⏩)

Really glad you found the game clean and satisfying thanks so much for playing!

Thank you!

Thank you so much!

It's really addicting to play.. Loved the concept and animations were really great..

Cool concept.. really fun to play. Good job!!

Thank you so much!..
I’m really glad you enjoyed the full experience  I definitely wish I had more time to add extra levels too!
Appreciate the kind words and encouragement means a lot!..

Thank you for the thoughtful feedback! That's a great point starting the timer only after pressing "Run" would definitely improve the player experience. 

Really glad you enjoyed the puzzles!

That's super clever! So you're basically using a 2D level render as a texture and then warping it in the shader to form the Mobius effect, right? Would love to know more about how you handled the vertex displacement part was it all procedural or did you model the base mesh first and just apply twist via shader?

Nice game! I actually created something with similar mechanics myself  it’s always fun to see different takes on the same idea.

This was a delightful and well-crafted experience! The puzzles are simple to grasp yet grow more challenging with each level, which keeps things engaging. 

I'm not sure if it's my skill or if I'm doing something wrong, but I can't seem to jump when pressing the spacebar.

Super impressive game, especially considering the short development time! If I had to nitpick, the camera angles could use a bit of tweaking in some spots.

The game is amazing and superb.. Just wanted to know how did you do that I mean with the strip thing??

Liked the concept.. Well made..

Cute!! And fun to play!!

Really fun to play.. The narration and story were really engaging!

It's a nice game with cool visuals. My only critique is that the game restarts the entire sequence every time  it could be improved with a smoother continuation or checkpoint system.

Visuals and sounds are nice and pretty.. but i can't see whole level because it was zoomed ..

It was satisying to play the game had so much fun..

Thank you so much for the detailed feedback! 
Glad you enjoyed the vibe and concept that really means a lot. For “wait” command I didn't get enough time to design a proper use case for it in these initial levels. And thanks for pointing out that level 3 bug  will see through it..

Really appreciate you playing and taking the time to share your thoughts! 

Thanks a lot!  I’m really happy you liked the concept and the vibe that means a lot. Totally hear you on the level count solo dev life + jam deadline! 

Nice work!!.

Liked the artstyle it was cute..

It was so awesome.. The whole thing about looping around the planet was so cool totally loved it..

Liked the art.. it was fun to play... Great Game!!

Well polished game!!.. and the art is so cool...

Nice work!! Visuals were amazing..

Thanks so much!

Wow, thank you! That means a lot! I really focused on keeping it simple, clean, and fun.. so I’m glad that came through.

Really liked the game!!.. Managed to play the  whole game  jumps were awesome and clean.

This is awesome! Unique and cool concept

Nice gameplay