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pploner

14
Posts
A member registered 14 days ago

Creator of

Recent community posts

Very fun idea with the limb based modular design. And also nice to see a pvp game here. For me the sound works!

(1 edit)

Thank you so much for your nice comment and for playing the game! We are super happy to hear that you enjoyed and appreciated the theme we were going for. 

And congrats on doing it without any upgrades for the very first time!

Very fun idea and I think this has a lot of potential for some creative puzzle solving!

Very nice puzzle game! I was genuinely hooked to see what more problems you came up with so I had to play everything till the end! Also nice how you introduce mechanics step by step.

Nice game, quite addictive once you get the hang of it (although can be frustrating if you fall down a lot after climbing high, but I guess that was the intent :) )

Also played the wavedash version. There are some cool puzzle mechanics here. Maybe in the future you could add a very easy puzzle at the start with some tutorial messages, such that the player could learn a bit more easy how to play it correctly.

Very nice concept and creative puzzles!

Very fun concept, never played a game that requires quick typing before, so I really enjoyed it! I noticed at some point that it was not case sensitive, which made it a bit easier after. If you want to make it harder, you can also make it case sensitive ;)

Very cool idea! I think the concept and difficulty would be good, it just requires maybe a small tutorial or practice round, where you can modularily introduce the various settings, such that then for the real thing you know a bit better what to do. And I also really like the concept and aesthetic!

Cool puzzle game, and cool idea with having the urgency with the mice that makes it quite intense.

Thank you very much for the feedback and for playing our game! We might still need to adopt the hitboxes a bit, so avoid this from happening. Hoping to do that in the coming weeks :)

Many thanks for playing and the feedback! Indeed, there are some spots were the players kind of need to do a leap of faith if they don't yet have some of the upgrades. Might need to rethink those a bit :)

Thanks a lot for playing and for the feedback! Glad to hear the controls felt good.  And indeed, we will have to still see a bit about the balancing, to try to walk the very fine line between rewarding and making people throw their keyboards haha

Thanks a lot for playing and for the feedback! We will try to polish and balance it even more in the future, so hope you will have even more fun by then!