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Powersaurus

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A member registered Feb 13, 2017 · View creator page →

Creator of

Recent community posts

Loving the floor + tile placing indicator - great use of the raycaster algorithm for free UI!

Thanks! The colours were a last minute thing, for most of dev it looked like Green Hill Zone all orange and green (which is my go-to colour scheme).

Thanks! @freds72 has already pointed out where I could have saved a chunk of space hahaha


Going to use the dithering again soon. Pico World Race was an inspiration here - that's gotta be my top tier dithering example.

Thanks for playing!

Definitely some rough edges in this. Whilst the lava is more interesting than a timer, it is a problem if there's too much. Better than just getting stuck, but still a bit half-baked. If I dug more into the concept, I'd add some items to deal with the lava, or alert you when the starting area was being flooded.

Thanks for playing! Good time too :)

Thanks for playing! Your setup sounds really cool.


Auto-stopping is something I have thought about. I am not 100% sure if I have enough space in the pico-8 cart to add this though. I have around 2-3% space left and one or two other fixes that need to go in to a release at some point in the next couple of months. If it's feasible I will add it, but I can't guarantee it.


Sorry I can't give anything more concrete at this time.

Thank you, and you're welcome! :)

Thanks, glad you enjoyed it!

Thanks! From my limited research I found train sims seem ok with you missing stops (Train Sim 2020) at least until you reach the end.

(1 edit)

Thanks!


In Cab Ride the down key increases acceleration, the up key increases breaking (this is to match a train cab-type throttle).

You're welcome and thanks for sharing :) Hope it was a positive experience.

cool, I will give this some thought for a future release.

No problem! The music not immediately coming back on is a known issue - it should start back up when the time of day next triggers the next track. If I can get the on screen buttons to work at some point, this will be fixed.

That video was the original inspiration for Cab Ride! :)

I have this planned! Collecting materials for it at the moment.

This has now been added to the pause menu. This might move to an on-screen button in future if the mobile view changes, but this allows the sound to be disabled for now :)

'Very Chilled' Mode is now added :) (no HUD, bar station names)

Thanks! I'm planning an 'even more relaxed' mode soon, which removes the tutorial/goal/objective messages, leaving just the conductor message.


The red + green markers are red/green signals and my attempt at faking Unreal 1/UT99 style lighting bloom :)

Thanks! Really great to hear that :)

Thanks!

Was the in game text easier to read than the title screen text?

The font is fixed by PICO-8 but it would be possible to increase the contrast of the text.

Thanks!
Regarding sound - difficult, there is no ambient sound. We cut engine hum at the last minute as it messed with the music in the web player and couldn't find a way to get them to play nice.


If you finish a journey (hold left) you will get a journey report with that info summarised. An aggregate score might be something I investigate in future, but there are several features I want to get in v1.1 first.

Thanks, I'm glad! :)

Thanks!

Thanks! Really glad you and your wife have enjoyed it so much!


Re: sound toggle. Yes, definitely - it's near the top of my TODO. I didn't realise the mobile view of the game disables/hides that option. This will be in the next patch release (a few days away hopefully).

Apologies - the file was attached in error. Downloadable builds coming later this week. The latest version is playable at https://powersaurus.itch.io/cab-ride

Thank you! :)

Thanks! :)

Thank you! :)

Brilliant, glad it's filled a gap :)

Haha thanks! :)

Thanks! Glad it's been worth the wait!

Thank you! :)

Nice! That's what I was going for :)

Thanks! :)

Wow, thanks for the video!

:D

They will be up by this Saturday :)

:) Thanks Paul!

Thanks!

Thanks you!