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powbrick

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A member registered Apr 01, 2023 · View creator page →

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This is one of my faves I've played this jam!

The hammies were adorable and expressive, the music complemented the adventure nicely, and the art style was cartoony and cohesive all throughout. 

Having control over the platform movements was fulfilling and the way some props were animated over the time was cleverly designed. Also the death anim took me by surprise haha

If there's one thought, I'm curious if the controls could have been simplified to WASD+Space controls (W/S for controlling time). Maybe it clashes with tammy's left-right movement, so it's really a minor idea.

Overall, very polished work and congrats to the team for nailing it!

This was a fun puzzle game! The sound the snake makes when it eats candy is cute :]

First off, that is a huge team to coordinate for a game jam, so congrats for finishing a polished game!
The artwork, vfx, sounds, and voice acting were all nailed down nicely!

The ball cycling mechanic was creative! It felt novel for a combat mechanic and I can see a lot of work was put into it to make it balanced. Keeping track of your player, the boss location, and the ball sparks simultaneously felt like a great workout for your spatial cognition lol

To agree with a few others, a lot of things were thrown to me at once so a warm up could have helped ease the player in. I do appreciate that it wasn't too difficult to beat, despite feeling difficult at first.

Overall, well done!

This was a playful concept! I had a fun time playing around with adjacent keys to walk and dodge. It would be nice if there was a slightly longer window between key inputs, but I thoroughly enjoyed it :)

Very on point with the theme! Took a few replays to understand the concept but it's grown on me on each play. 

Would have enjoyed more if I had some understanding of why I gain money through partying / letting me groove during the party, but nonetheless good work!

Thanks for playing! It's a fairly challenging game and I'm glad you had fun! Haven't heard about the bug you mentioned, so will take note of that.

Wolgwang and I had a blast making the song too! We may put up the track separately in the near future :)