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poVoq

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A member registered May 14, 2016

Recent community posts

Thanks for the response. The problem with your custom license is that open-source games (at least those with also open-source art assets) by the very nature of them can't restrict re-distribution as legally speaking this prevents them to be made available in any of the typical software distribution channels like the app-stores of Linux distributions, Flathub etc. In fact the entire concept of not allowing redistribution is legally unclear... what if I put a game made with your assets on Steam? Legally that means Valve is redistributing your files when someone downloads the game.

In general due to such kind of legal questions, open-source games usually stay clear of anything but well known standardised licenses like those from the Creative Commons project, as those have actually been developed by lawyers with experience in the field.

Any chance you could put this under a standard Creative Commons licence like CC-by-SA? The current license makes in impossible to use in open-source games as the right to redistribute is required. Thanks in advance.

This has a nice artistic style. I would like to use it for an open-source game, but the No-Derivatives clause of the license you chose makes it impossible to adapt and extend for a game. Any chance you could re-license it to CC-by or CC-by-SA? Thanks!

The current keyboard support is kind of unusable. Would be nice to have an option for mouse input to aim and shoot.

This would be also cool for two player games if you have only one controller connected.

Last but not least, how do you exit the game? "esc" only brings you back to the ship screen, but I was only able to exit via alt+f4.

Is it really necessary to have the NC option on the art assets? This is kind of incompatible with the Free culture idea see:

http://freedomdefined.org/Licenses/NC

Thanks for considering this.