"differentiate singular and plural dice"
uses dice and dices
Yep, I figured that out. I noticed that the last line in chat was it using allowmod on itself, so I disabled that line and found that it didn't crash before allowing itself, and would crash if I then used allowmod on it. Speaking of which, what does it need mod loading permissions for? Is it creating the new mutations on the fly and then loading them in as separate mods?
Amazing mod! I didn't expect adding passive items into NT to actually work well, but it just fits right in! This is right up there with Defpack in terms of quality; it's one of the best NTT mods in my opinion!
A few questions/comments about this game: What are the crystals for? I'd assume they're for the "character ability" thing supposedly bound to RMB or left shift, but it's not activating, and I can't find any other use for them. Secondly, I've found multiple different items that had the same tooltip and seemingly the same effect (more gun damage(King Kong/Devil Horns), and multi-shot(Lion Head/something else)), is that intentional? Finally, would it be possible to add an option to disable or reduce blood and gore? Personally I don't mind it but my family is really sensitive about that to the point of seeing even minor blood and thinking I'm playing Psychopath Simulator 2019. Also, as a side-note, the enemy bullets kinda get lost in the glaringly bright neon spam that your gun fires after a couple of items. Maybe force enemy shots to be on the top layer, thus making them show up all the time, rather than being covered up by your shots? Thanks in advance.
So I downloaded the game, and it seems to completely lack a health bar, multiple floors, upgrades, or even any sort of pause menu. Also, the aim was offset to the right by about an inch. Is this a bug or is the game simply in a very early state? If it's the latter, it would be nice if you could say that in the description.