Thank you
PotatoBit
Creator of
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Here's the error it throws when I pressed a button at any point in time. I'm using a third-party nintendo controller and using google chrome browser. Hope it helps!
Edit: I'm not sure if the image is showing up lol here's the text of it:
Uncaught TypeError: Cannot read properties of undefined (reading 'pressed')
at readGamepad (index.html?v=1773614596:538:58)
at gameUpdate (index.html?v=1773614596:215:3)
at engineUpdate (littlejs.esm.js:247:17)
Really awesome visual and juicy polish! I'm a fan of roguelike-ish genre so seeing one made for a game jam brings a smile to my face :D
Here's my feedback. The joystick seems to not work at all, the shoot button works though but not the movement. The screen shake gets too aggressive when there's a lot of things happening, could maybe tone it down as it kinda hurts to see the screen when it happens lol. Then if I'm the spectator of the game, it wouldn't be obvious to me which is the player and which is the enemy at first glance, having a visual distinction between them like having the enemy on different color would immediately improve that. Especially on an arcade machine scenario where there would potentially be spectators watching someone plays.
Overall, really love the polish you made for the game. Lots of variety to choose from when playing and a really nice take on the theme. Great work!
The gameplay and game mechanic is really polished. I love the city layout too. Reminds me of GTA chinatown that I mostly play back in the days. For a game that is made for a game jam, this is really impressive!
My feedback is that for first time playing it, it is quite confusing to know my objective without the help of game description outside of the game. I'm also unsure at first what the game over condition is since the timer when reaches zero, it resets back again. Turns out the money I earned is in the bottom part of the screen that I barely noticed. Would be nice if its just below the debt text since our eyes are hovering mostly on top of the screen already while playing.
After knowing what to do though, it is really fun! I love evading cops and hitting everything after that lol. Really impressive with what you guys can do on short amount of time :D
The game is quite fun to play!
Feedback. The 3 hearts are a little bit misleading, it could probably be changed to stop icon or something related so player knows that it is connected to missing the stop signs. And you could also add a boost button that speeds up the taxi to make the game much riskier and gains more points (optional button but it makes the player be more active than passively waiting for something to happen).
I still enjoyed it nonetheless and it has that arcade feeling on it. Good work again :)
Nice little game! Simple but effective for messing up your brain while playing lol
Here's my feedback, it would be nice if there's a short on-screen text that tells you that you can swap rock/paper/scissor. It took me 3 tries to realized that I can swap (also my fault for not reading the game description and go straight to playing).
Then there's a cheese where you can have one enemy alive on the first wave, and just avoid all the obstacles to easily farm points forever. Maybe adding a timer that forces player to complete the wave will fix that and makes it more challenging as you go to higher wave.
Good work though!
Thanks for the feedback! The claw used to be physics based but it made the gameplay slower and way harder because you need to time the claw to aim towards the people you wanna save, and with time pressure it can end the run with less score and more frustration (maybe skill issue on my end). So I ended up with simpler claw mechanic instead lol

