Re touched some of the movment focusing on the reverse movement,
jumping, sliding and landing. The networking may be slightly better but i need to install some 3rd party stuff for that, i wasnt interested in doing tonight
Pot Wash Games
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Hey, there are so many good tutorials online, you don't need one from someone who is still using them himself.
The best way to learn game dev, imo is to just start doing it. You'll run into problems and have to think your way round them or think how you would ask your question. 9/10 questions have already got answers waiting for you to adapt to your project.
Did a whole bunch of work on it today/yesterday; well the whole week I've been tinkering but there has been some improvements all around. To name a few. Better shaped top, Classic Arena, new particle effect. Chasing and Pushing. As well as a whole bunch of behind the scenes; Including a self instance of particle effects (helps the inspector look tidy) but more importantly: The using the Dot product of Vectors to change the directions of inputs to better suit the stadium surface
New count down timer that can finish the game.
The game now has "win states" I refuse to call it burst:
HP = 0
SP = 0 - running out of time will slowly force a SP 0...
And stadium outs.
attack button square now does "chip damage" and holding it will do a "smash attack".
Tops fly further when they are on lower heath. making stadium outs more common than destruction. (this is a good thing)
put in defending (needs some work)
In the near future we'll have dodging, chasing, CPU control.
He charges a lot, my first crack at an "AI".
Its just because he doesnt have many choices. Its get energy to chargeor charge at the movement. once light-attack, block and dodge are in he'll be charging less.
The game is in a playable state. yay?
Did some maths, made a follow cam, didnt like it, improved the demo cam.
Here is what it looks like before bed, I have work for the next few days so it may be slow to no progress.
I will be narrating and editing the videos once, I'm adding content and polishing, while im still putting the foundations together Im just documenting raw video.
Watch this space =D
Day 3: I'm probably going to stop counting days.
21/09/22 -
Left analogue stick now has control over top movement.
Its a little sluggish but i'll sort that out in a bit.
hands of the controls, returns the top to center.
Holding X down now moves you to center with a little more urgency, this will also be attached to a energy regain mechanic.
Happy accident. holding X while riding up the wall will jump the top away from the wall... only to fall to the bottom basin for it to accelerate again towards the goal. Looks pretty cool, I need to clamp the speed, for now makes me smile.
Lean/tilt of the top, mimics the demo and the "source material". Disregarding gyroscopic forces and instead having your top wiz round leaning out of the banks.


