The game looks fantastic! I was wondering if you’d consider including the .p8 cart in the release; I’d love to include it on my picade cabinet & handheld.
postgoodism
Creator of
Recent community posts
Thank you, right back at you! There were four more GameBoy & NES soundtrack snippets in there; either you missed them, or you just didn’t love them and were too polite to say so :) Either way, for completeness, in order:
- Super Mario Bros
- Contra
- Zelda: Link’s Awakening
- Mega Man 2 (Metal Man)
- Final Fantasy
- Tetris
Garsh, my ego does thank you! It was an honor just to finish a song. I’ll pay it forward with my own top three:
- PENDULATION by eskur: I love all the wobbliness everywhere. If this is “rough”, I’d love to see the final mix!
- In The Middle by GarbageCat: If this song were in a police lineup with actual GB soundtracks from the 90s, and I were asked to identify the one not written 30 years ago, there’s just no way. You totally nailed the aesthetic; great job!
- I Wonder Where We Were: This song kept me on my toes the whole way through, constantly adding new elements and iterating on old ones while maintaining a cohesive identity throughout. As somebody who can’t seem to just let a song settle into a comfortable groove, this is the sort of thing I aspire to write. Game(boy) recognize Game(boy).
Would you accept additional drafts of existing submissions after the deadline has passed? I’ve uploaded literally the very first file I was able to export to a WAV, and I’m unlikely to have a chance for even a basic mixing pass before the jam ends. I don’t have anything transformative in mind, but I’d love to make sure it’s the best Baby’s First By-The-Numbers GameBoy Song it can possibly be, time permitting :)
You’re right of course, I can export the “party version” to any format. But my understanding is that we’re encouraged to post unminified carts to the BBS (open-source, encourage learning & all that), so I wanted to make sure there was a relatively readable build that was still 99% feature-complete.
I happened to see an article about this just the other day, if you’re curious!
My naive assumption is that the 3D effect here is tracking the Z coordinate of each object and using sspr()
to change a the sprite’s size, as well as to scale how fast objects move left to right as the camera shifts (farther Z = slower horizontal movement, closer Z = faster horizontal movement). So, not as hard as you might think!
“Now it’s time to keep doing that” in the opening text crawl made me literal-lol.
While I appreciate the addition of the help screen explaining how the items work, I did enjoy just diving in blind and doing my best to figure out the mechanics of the machine hell-world in context. The one thing I really wanted to be more clear up front was whether there was a goal I was trying to reach, or whether survival was the goal.
The interactive title/ending screens were an amazing touch! It would’ve been a great place to hide an easter egg. For the record, I totally copied your engine noise for Dolan’s Cadillac.
The site design’s juxtaposition of durp-Jobe and ripper cybergod Jobe is exquisite.
Splendid! I thoroughly enjoyed slugging bat-dorks at a smiling car, and the game-over screen was legitimately creepy :)
I remember seeing this one early on and being jealous that you must;ve figured out how to use tline()
. I’d love to hear how the headlight effects work; drawing anything that isn’t a rectangle or an oval in PICO-8 seems like a pretty long walk.
I’m not much of a game designer; the core gameplay of my entry is a bog-standard “match 3”, and I wanted to make sure I could get that working before I fully embrace scope creep for the rest of the month. Here’s what I’ve got after my first solid weekend in PICO-8. Now the trick is to successfully focus on my day job instead of adding new features…
Fantastic work, definitely my favorite from the jam!
I’d love to hear more about the development process; since both the level design and platform mechanics are so tightly coupled to the song you chose for the soundtrack, which did you build first? I imagine it would be difficult to iterate on either after the fact without redoing the other as well.