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PostalRoo

14
Posts
1
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169
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A member registered Aug 06, 2020 · View creator page →

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I found a small rounding error in one of the levels when trying for 100% completion. (the one with 10 people)

Otherwise, a very solid game. I love the mechanics involved!

Heh. This is quite cute. Though it raises to a lot of questions about how parts of several people only translate into one kobold... X)

I'm liking the TFTRIS

Sorry, I kind of fell off after all. Do you still want help with pixel art, even if it's not much? Lets try to reach out on Discord or Telegram or something.

Any recommendations or links to Discord servers you'd lean toward?

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I'm also interested, if you're still looking for a team. I actually just made a similar posting, heh.

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Hey!

I popped onto the scene a little late (just found out about this today!)

I have super limited time availability, so I'd rather join a team than start from scratch.

I have some stale Unity3D experience, C# experience, and I do a lot of 2D sketchy transformation art.

Gallery (hugely NSFW): https://www.furaffinity.net/user/postalroo 

Anyways, hit me up if interested! I might be slow to respond, but I'll try to keep an eye on this :3

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'Hoping' is different from planning, but I'm recently getting back into sprite animation. My tolerance with Unity3D (the engine behind this alpha) is very strained, but I'm experimenting with other game engines.

If you want to see more art content in general, I also post transformation stuff on FurAffinity:

https://www.furaffinity.net/user/postalroo

Look for imperfections in the walls. Not all walls are solid.

Yeah, I have regrets leaving it prematurely...

I don't have plans to come back to CGoCI, but I might toy with the limb TF system again when I get free time.

It's more of a bad end, easter egg.

It was supposed to make the screen close, but it doesn't exactly work that way in web.

<3

Chelsea loves you.

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Simple, too short, but still a neat little experiment.

Thanks for playing! It has changed quite a bit, but hopefully you figured out the secret!

Creeeeeepy. I dig the experimental level of it, though.

Not exactly sure how to solve anything though...