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postal0dude

58
Posts
38
Topics
A member registered Aug 02, 2020

Recent community posts

It doesn't feel like 8 years of dev. It feels like 6 months to a year of prototyping.

I don't see the point of this kind of "puzzle". When your puzzle is super obvious but uncontrollable, it's not a puzzle, it's just annoying.

Wait, I don't know what the game resolution is detecting, but my monitor is 4k.

In retrospect it's ok, but it was not clear if it was intended to be difficult to move stuff around.

4k. But I couldn't reproduce after that. The other issue is when moving around in the blueprint tabletop. Sometimes items are non selectable. 

Missing solution ;) But the game has no feedback, which does not help. Search the pod ;)

Oh I was asking about the game being open source on github.

I guess due to lack of budget they have limited man power.

Well that basically mean it won't be open source.

No I'm stuck there too.

I actually never probed and I solved it all green.

That's another bug, you must put solder in the machine before selecting the solder bot. if you want to know how to get solder, let me know.

I wonder how many devs you have to work on the game. Any chance of opening the source?

I wonder if some ui bugs are due to the old version of unity they use (4.7.2) which I think released in 2016.

I hope it's only chapter 1 and 2. Because as of yet, only the non intuitive gui obfuscate puzzle solving. Puzzles are very local, almost no thinking involved.

I find most puzzles boring to be honest, choosing the proper socket for example, is not challenging at all!

It looks like edge cases haven't been tested at all. Like, no solder and selecting welding nano robot.

Managed to create to solder elements and soldered traces, completed the repair of the circuit, didn't need to use the probe robot. When pressing exit the game freezes and ram usage goes up.


The puzzle start getting laggy everytime I position one chip.

There's the Space Quest feel! I like it! The scenes are very detailed visually.

I agree. This game has the feel of an alpha release. These are bugs you cannot NOT see when developing. There's no way they don't know about most of those bugs. I'm currently stuck at the nanobot puzzle, there are so many issues, it's just impossible to finish the puzzle.

You can zoom in the bolts? Didn't know that.

Nanobot, after moving chips in place, trying to exit the context, game freeze

It went directly back to Ace exiting the elevator in the pipe puzzle scene

I have to actually put the cursor much more farther below the slider for it to work. Seems to be the same problem for all controls at the right in this scene.

Same scene, looking at the table when Ace is away, Ace is a kilometer from the table and still possible to look at the table.

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Can't un-overlap the chips



The whole thing is just annoying, why not orient the chip automatically? I don't see the fun in that.

Nanobot controls should use keyboard arrow keys

Should the button make the robot disappear? Instead it seems to be moving th erobot around as if the button is pressed but still acts like a movement control. This scene is impossible to solve.

Most of the time, the exit context button is missing, going away, or there are many exit icons overlapped on one another from different menus. We need a safe hotkey to exit puzzles.

High RAM usage and the game is stuck in the nanobot puzzle, cannot exit.

Cursor disappears, can't exit, can still move nanobot.

Nanobot also moves over the chips, I dunno if that's intended.

Extremely hard to control, intended?

No sound or ambiance when meteorite shower happens

The exit button disappeared and there are no controls available.

The guy that saves you from the escape pod, there's no ambiance at all when going through space

The puzzle was reset while reloading the saved game.

I need to press a button in the elevator to change floor, I can't go back to where I came from.