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PosionFox

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A member registered Oct 10, 2019 · View creator page →

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Wow, the first jam I won, thank you all!

Here's a reference drawing I made for modelling the kitties, just wanted to share it🐈


i love these imposter-like games where you need to figure out who is a bad guy, good job.

It is short but it was fun, it could use some sounds tho, and the difficulty is quite random, sometimes you get a lot of coffees and just lose and other times you get a lot of snacks and you win, but i liked the idea regardless

Very good looking game, reminds me of bartender: the right mix in both gameplay and art style, very well done☕

Damn you got 50 cents twice thats kinda unlucky, thank you for playing anways, the lights make the clients stay longer before they get tired and leave🐈

It seems like if you fullscreen without the unity button it messes up the menu ui, i liked the idea regardless, not sure why my clients turn into demons and slime people lol

This is next leap in fnaf fangames, i found it really funny

It feels like a creepypasta game, i love much delay the footstep sounds have

The gameplay loop is fun, although i noticed you can just drag the drinks directly to the clients if they are on screen, and i like the art style which sadly couldn't be fleshed out fully in time it seems.

i noticed the camera has a different sensitivity for me on web, does changing it in the settings help?

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Thanks, figuring out what to do is part of the game to follow the limitation's less literal meaning, glad you liked it anyways.

I'll leave a small tip for you or anyone who happens to read this: you can get beans with a jug🐈‍⬛

Thank you, i didn't get much time to rate many games either but i had fun playing other people's games

I liked it, the art is really great with the only issue being inconsistent pixel sizes and blurred ingredient sprites, too bad there is no audio, a simple sound effect for collecting items would've been really nice even if it was just that.
The potion making is quite interesting as i enjoy alchemy related stuff, but it has a few issues like no feedback when selecting an ingredient or the UI displaying the wrong amount of ingredients.
The skill tree is also cool and i really liked the hidden perks after chaining some paths, but the cursor size upgrades could use some visual feedback.
And the shop was nice in the beginning but after a few upgrades it becomes quite redundant.

Overall i enjoyed the game, i'm just sad i couldn't unlock all the upgrades before the game ended😭

i'm sorry about the camera, couldn't add a settings menu for tweaking all that stuff in time, and the first level has no exit, it is basically like a playground right now

goofy ahh game i like how you turn into poop

too bad there is no background music but it has a fun and interesting gameplay

thank you :D glad you enjoyed the gameplay, i spent a lot of time tweaking the player controller, i noticed the volume issue ahead of time but it seems that adding a limiter to the sound bus doesn't seem to work on web or maybe i did it wrong

goty of the year del año

Very entertaining and unnerving, it is really well done. The close up inspection felt a bit overpowered though, it is too free to use, if the employee is a parasite then most of the time it will be evident without needing to do anything else.

Congratulations on your first jam game! i will give you some suggestions, settings for fov and mouse sensitivity, my camera was sliding like crazy, that aside, keep working on new projects and improving! having fun and learning is important when doing jams🕷️

I liked it, the story progression, the tv, the details in general, the pacing was too slow though, probably being able to move boxes before they are full would help, and for some reason while i was piling up cabbages, my fps died, it went to 1 fps or so, it fixed itself when i picked up the the last cabbage i dropped. Cool game, and watch out for typos🐕

It wasn't really scary but it was fun, and i love the quake-doom kinda mix up, i'm not sure if the shotgun needs an accuracy system though, it felt better to just run and gun than standing still from time to time to shoot them down.

This is amazing, but why the kitty😭 also there's a hidden room behind the shower not sure if it's a bug or easter egg

Damn, quite grim and unsettling, really cool!

Very moody and bizarre, kind of reminds me of cruelty squad👍

Could use a win screen and more clear feedback for when the parasites die, but i like that i get to play as gordon freeman

Thank you!

thank you :) i wished i could have added more sounds, and i forgot to explain that you can heal with spacebar lol

It's more fun than spooky, probably spookier if you have arachnophobia, but cool regardless🕷️

The monster actually gave me a jump in the kitchen, cool game, i just wished the sounds were louder and the sprites not filtered.👍

Appreciated, we kinda ran out of time though, so a lot of stuff had to be cut

Thanks! Yeah if they spot you hiding they will attack you

sup, i use godot and gdscript, will send you a friend request

The new crafting system is very obtuse, it is difficult to see what you can craft at any given moment. I think it would be better if ingredient requirements had icons besides text, like a plant for foliage, a hammer for hammering, the icon of the item when it is directly needed(e.g. glowplant fruit for bio-chem), etc; And also the ability to see the possible outcomes of ingredients you have(like in v4)

Glad you liked it :D I forgot to specify how to make him eat the food in the how to play lol, your game is really cool too I'm a sucker for stealth games

Thanks! Im not an experienced artist but I think the color palette did the trick

I submitted my game but i'm not sure if it is way too hard or too easy, i would like to seize this opportunity to get difficulty feedback, it is basically a cooking game and you have to get 5 stars from the critic, you dont have to get 5 stars to win but that would be a perfect score.

The problem is that is it difficult for me to determine how hard the game is because of all the parameters at play, number of attempts, time, money, slip ups, multitasking. If anyone plays the game please share your thoughts on this topic.

https://posionfox.itch.io/dough-connoisseur

this is a screenshot from the game in early development i just wanted to share^ (im not an artist btw)

gamemaker studio 1 or 2 i think

Yeah the game is unfinished, thats why there is no win screen and the robot boss does nothing

if you are talking about the level 2 of the tutorial: you gotta drop then after a moment, jump, theres infinite coyote time