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PosionFox

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A member registered Oct 10, 2019 · View creator page →

Creator of

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Thank you for the very detailed review! There were things I wanted to add and polish current mechanics, for example, the monster (whose name is lehorrid as you guessed(leporid+horrid(incredible wordplay))) may seem difficult to outrun, at least until you realize you can get behind them while stunned to break LOS, it is a pretty cheesy strat, but since I couldn't add energy drinks and flashlight blindings in time, I decided to just leave that in, it is not useful at all on the escape sequence though(which only gives you a stamina boost once it starts).

The darkness is something I can tune down, not sure how much since brightness varies from screen to screen, I also plan to change the grass or dirt texture so they have a better contrast with each other, my plan was to mimic the n64 rather than the ps1, that's why there is no affine texture mapping and most textures are 64x64.

I will update the game to add what I had planned and polish/balance stuff once the jam ends. Thanks for the in depth critique🐰

Not a big fan of visual novel-like games, but this was interesting to play and the ending actually caught me off guard, nicely done!

That is so cool! I wouldn't suggest to play on the hardest difficulty though, it's meant for those who learnt the layout from slender eight pages or by playing this game, I initially thought of reducing the egg count on easy but that would leave too many empty POIs on the map, so it basically just gives you more vision and stamina and alters some of the monster's behaviour. With hard being the "vanilla" experience where the monster has default behaviour and average speed increases.

Thanks! The game still has performance issues on web because the shaders don't seem to be caching properly, and transparent grass is weird, i don't know what happened there lol.

Thank you :) I though about adding a track at the end of the game but i'm not a composer and was not sure what would be fitting there.

The game felt pretty creative and unique, there is a clear gameplay loop that could be expanded with new features/content, also couldn't find a use for the command feature on the dog, but cool game!

I got complains from friends telling me it is a little too dark as well even after increasing the flashlight's intensity😭.

I tried to the make the map layout similar to slender the eight pages, it is quite symmetrical, if you try find a map online it should be pretty accurate to this game(excluding one poi which is missing). Anyways, thank you for the review🐇

Thank you! The game ended up feeling more like a singleplayer asym game than a classic slender game lol, but i liked the results regardless. You can escape the monster after collecting every egg, the game gets harder though, if you meant something like dodging it then you basically kite the monster attacks until it gets tired and stunned for a few seconds.

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Wow, the first jam I won, thank you all!

Here's a reference drawing I made for modelling the kitties, just wanted to share it🐈


i love these imposter-like games where you need to figure out who is a bad guy, good job.

It is short but it was fun, it could use some sounds tho, and the difficulty is quite random, sometimes you get a lot of coffees and just lose and other times you get a lot of snacks and you win, but i liked the idea regardless

Very good looking game, reminds me of bartender: the right mix in both gameplay and art style, very well done☕

Damn you got 50 cents twice thats kinda unlucky, thank you for playing anways, the lights make the clients stay longer before they get tired and leave🐈

It seems like if you fullscreen without the unity button it messes up the menu ui, i liked the idea regardless, not sure why my clients turn into demons and slime people lol

This is next leap in fnaf fangames, i found it really funny

It feels like a creepypasta game, i love much delay the footstep sounds have

The gameplay loop is fun, although i noticed you can just drag the drinks directly to the clients if they are on screen, and i like the art style which sadly couldn't be fleshed out fully in time it seems.

i noticed the camera has a different sensitivity for me on web, does changing it in the settings help?

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Thanks, figuring out what to do is part of the game to follow the limitation's less literal meaning, glad you liked it anyways.

I'll leave a small tip for you or anyone who happens to read this: you can get beans with a jug🐈‍⬛

Thank you, i didn't get much time to rate many games either but i had fun playing other people's games

I liked it, the art is really great with the only issue being inconsistent pixel sizes and blurred ingredient sprites, too bad there is no audio, a simple sound effect for collecting items would've been really nice even if it was just that.
The potion making is quite interesting as i enjoy alchemy related stuff, but it has a few issues like no feedback when selecting an ingredient or the UI displaying the wrong amount of ingredients.
The skill tree is also cool and i really liked the hidden perks after chaining some paths, but the cursor size upgrades could use some visual feedback.
And the shop was nice in the beginning but after a few upgrades it becomes quite redundant.

Overall i enjoyed the game, i'm just sad i couldn't unlock all the upgrades before the game ended😭

i'm sorry about the camera, couldn't add a settings menu for tweaking all that stuff in time, and the first level has no exit, it is basically like a playground right now

goofy ahh game i like how you turn into poop

too bad there is no background music but it has a fun and interesting gameplay

thank you :D glad you enjoyed the gameplay, i spent a lot of time tweaking the player controller, i noticed the volume issue ahead of time but it seems that adding a limiter to the sound bus doesn't seem to work on web or maybe i did it wrong

goty of the year del año

Very entertaining and unnerving, it is really well done. The close up inspection felt a bit overpowered though, it is too free to use, if the employee is a parasite then most of the time it will be evident without needing to do anything else.

Congratulations on your first jam game! i will give you some suggestions, settings for fov and mouse sensitivity, my camera was sliding like crazy, that aside, keep working on new projects and improving! having fun and learning is important when doing jams🕷️

I liked it, the story progression, the tv, the details in general, the pacing was too slow though, probably being able to move boxes before they are full would help, and for some reason while i was piling up cabbages, my fps died, it went to 1 fps or so, it fixed itself when i picked up the the last cabbage i dropped. Cool game, and watch out for typos🐕

It wasn't really scary but it was fun, and i love the quake-doom kinda mix up, i'm not sure if the shotgun needs an accuracy system though, it felt better to just run and gun than standing still from time to time to shoot them down.

This is amazing, but why the kitty😭 also there's a hidden room behind the shower not sure if it's a bug or easter egg

Damn, quite grim and unsettling, really cool!

Very moody and bizarre, kind of reminds me of cruelty squad👍

Could use a win screen and more clear feedback for when the parasites die, but i like that i get to play as gordon freeman

Thank you!

thank you :) i wished i could have added more sounds, and i forgot to explain that you can heal with spacebar lol

It's more fun than spooky, probably spookier if you have arachnophobia, but cool regardless🕷️

The monster actually gave me a jump in the kitchen, cool game, i just wished the sounds were louder and the sprites not filtered.👍

Appreciated, we kinda ran out of time though, so a lot of stuff had to be cut