Hang in there, I almost finished the missing features😭 
PosionFox
Creator of
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Thank you for the very detailed review! There were things I wanted to add and polish current mechanics, for example, the monster (whose name is lehorrid as you guessed(leporid+horrid(incredible wordplay))) may seem difficult to outrun, at least until you realize you can get behind them while stunned to break LOS, it is a pretty cheesy strat, but since I couldn't add energy drinks and flashlight blindings in time, I decided to just leave that in, it is not useful at all on the escape sequence though(which only gives you a stamina boost once it starts).
The darkness is something I can tune down, not sure how much since brightness varies from screen to screen, I also plan to change the grass or dirt texture so they have a better contrast with each other, my plan was to mimic the n64 rather than the ps1, that's why there is no affine texture mapping and most textures are 64x64.
I will update the game to add what I had planned and polish/balance stuff once the jam ends. Thanks for the in depth critique🐰
That is so cool! I wouldn't suggest to play on the hardest difficulty though, it's meant for those who learnt the layout from slender eight pages or by playing this game, I initially thought of reducing the egg count on easy but that would leave too many empty POIs on the map, so it basically just gives you more vision and stamina and alters some of the monster's behaviour. With hard being the "vanilla" experience where the monster has default behaviour and average speed increases.
I got complains from friends telling me it is a little too dark as well even after increasing the flashlight's intensity😭.
I tried to the make the map layout similar to slender the eight pages, it is quite symmetrical, if you try find a map online it should be pretty accurate to this game(excluding one poi which is missing). Anyways, thank you for the review🐇
Thank you! The game ended up feeling more like a singleplayer asym game than a classic slender game lol, but i liked the results regardless. You can escape the monster after collecting every egg, the game gets harder though, if you meant something like dodging it then you basically kite the monster attacks until it gets tired and stunned for a few seconds.
I liked it, the art is really great with the only issue being inconsistent pixel sizes and blurred ingredient sprites, too bad there is no audio, a simple sound effect for collecting items would've been really nice even if it was just that.
The potion making is quite interesting as i enjoy alchemy related stuff, but it has a few issues like no feedback when selecting an ingredient or the UI displaying the wrong amount of ingredients.
The skill tree is also cool and i really liked the hidden perks after chaining some paths, but the cursor size upgrades could use some visual feedback.
And the shop was nice in the beginning but after a few upgrades it becomes quite redundant.
Overall i enjoyed the game, i'm just sad i couldn't unlock all the upgrades before the game ended😭
I liked it, the story progression, the tv, the details in general, the pacing was too slow though, probably being able to move boxes before they are full would help, and for some reason while i was piling up cabbages, my fps died, it went to 1 fps or so, it fixed itself when i picked up the the last cabbage i dropped. Cool game, and watch out for typos🐕










