goty of the year del año
PosionFox
Creator of
Recent community posts
I liked it, the story progression, the tv, the details in general, the pacing was too slow though, probably being able to move boxes before they are full would help, and for some reason while i was piling up cabbages, my fps died, it went to 1 fps or so, it fixed itself when i picked up the the last cabbage i dropped. Cool game, and watch out for typos🐕
The new crafting system is very obtuse, it is difficult to see what you can craft at any given moment. I think it would be better if ingredient requirements had icons besides text, like a plant for foliage, a hammer for hammering, the icon of the item when it is directly needed(e.g. glowplant fruit for bio-chem), etc; And also the ability to see the possible outcomes of ingredients you have(like in v4)
I submitted my game but i'm not sure if it is way too hard or too easy, i would like to seize this opportunity to get difficulty feedback, it is basically a cooking game and you have to get 5 stars from the critic, you dont have to get 5 stars to win but that would be a perfect score.
The problem is that is it difficult for me to determine how hard the game is because of all the parameters at play, number of attempts, time, money, slip ups, multitasking. If anyone plays the game please share your thoughts on this topic.
https://posionfox.itch.io/dough-connoisseur

this is a screenshot from the game in early development i just wanted to share^ (im not an artist btw)






