Thank you for the very detailed review! There were things I wanted to add and polish current mechanics, for example, the monster (whose name is lehorrid as you guessed(leporid+horrid(incredible wordplay))) may seem difficult to outrun, at least until you realize you can get behind them while stunned to break LOS, it is a pretty cheesy strat, but since I couldn't add energy drinks and flashlight blindings in time, I decided to just leave that in, it is not useful at all on the escape sequence though(which only gives you a stamina boost once it starts).
The darkness is something I can tune down, not sure how much since brightness varies from screen to screen, I also plan to change the grass or dirt texture so they have a better contrast with each other, my plan was to mimic the n64 rather than the ps1, that's why there is no affine texture mapping and most textures are 64x64.
I will update the game to add what I had planned and polish/balance stuff once the jam ends. Thanks for the in depth critique🐰










