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portponky

39
Posts
138
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A member registered Dec 24, 2016 · View creator page →

Creator of

Recent community posts

Hi, this looks cool and I'm interested in this, but I would like to know your AI policy? Was generative AI used to make this?

The swinging was really fun, though it took me ages to get past the first screen until I realised there was a wall jump. B and C didn't seem to do anything?

Can't believe I died because I didn't pick up enough passengers. I was too busy doing kicks and slips.

Great aesthetic, though I'm sure the boss guy cheats.

I liked bouncing around, the movement system seems pretty deep.

Sliding around as the frog fella was very satisfying.

There's even a boss!

What the heck happened to some of these windows? Absolutely filthy.

The graphics are cute as heck.

In about 30 games I managed to score precisely one time.

The core gameplay here is extremely solid and rewarding. Great job!

This actually happened to a friend of mine.

Tons of nice little graphics touches in this, really charming.

Haha what on earth. I went oink.

Neat controls, couldn't get past level 7 tho.

Very cool, the sliding feels right.

Hi, thanks for your comment.

I put it up now because it was asked for on my discord. It was a request that popped up now and again, so I was already motivated to do it at some point.

There is a 10% cut to itch.io. I think that's fair for the hosting, though I understand that in this era there are many reasons to be careful where support is given. I encourage players to factor this into their decisions.

Thanks for the article - I find it very humbling that people write so kindly about my work.

I got 77

9.8901 out of 10, very cool

no

directly

I used a generator that performed actions in reverse whilst making the game to look for interesting levels. A random level generator could be done this way, but I think it wouldn't be too interesting with the rules that the game has.

Very cool, I enjoyed it a lot.

Pretty cool, I managed level 32 after a few attempts. 42 seems tricky!

I never played Card Shark (because the term is Card Sharp), maybe I'll check it out. I think there's probably room for a really good game in this domain, though it's very questionable that it would be anything like this one, lol.

(Spoilers) Gur qbhoyr yvsg jnf vzcyrzragrq sbe nabgure gevpx gung V ena bhg bs gvzr orsber V pbhyq vzcyrzrag. V nyfb jnagrq gb unir n gevpx jvgu (sbe rknzcyr) qbhoyr-snprq pneqf.

Very cool, I get a slight Dicey Dungeons vibe from it.

On another note, where did you get the card graphics? I couldn't find good card graphics for my game.

Oh, that kind of logic? Very interesting!

Level 7 is tricky. I've found out how to get the right things, but not in the right order.

It doesn't have a linux executable, but I managed to get it working with proton. I made cubes fly everywhere!

I got to the end, but I don't think I quite understood what I was doing. I like the concept, though.

Maybe I'm missing something, but it repeatedly wants me to mark tiles I could not possibly know the state of. Huh?? I like it, though.

I could have added more symbols and rules, but I didn't... 🤔

That's part of the puzzle...

You did great!

OpenGL has been deprecated on Mac, and I don't have access to a machine to build/test. Apologies!

I dunno, do you think it should be? I'm kind of lazy.