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Popcornmotte

19
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A member registered Jun 14, 2020 · View creator page →

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Очень хорошо! Вполне реалистичное представление о секретной советской базе.

The Boss is on the 8th floor. :)

OpenGL 3.0 is used as renderer. It may be incompatible with older hardware.

To get to the boss's office on the highest floor because there's the only working bathroom as the email states.

Do you mean the sprites? Those are all either drawn directly in Aseprite or I just took a photo, scaled it down and applied the same color palette on everything. The "pixelated look" is done via simply downscaling the game resolution but keeping the stretchmode "viewport" and "keep aspect" I think.

It's made with Godot.

As a huge System Shock fan, I really like it. Very awesome. More people should rate it :)

Nice. I also wanted to make a Dark Souls Castlevania style at one point but then decieded to go more in a DOOM-like direction (pls check it out if you got the time :D).  So Im a fan of the idea by default lol. Also nice sprites!

nice platformer, although I have the feeling I dont get a lot of it because of the language barrier in my case. It seems there are a lot of references to something I dont know maybe? Anyway coffee seems to be a central theme which is also the case for my game if you'd like to check it out :)

simple but very fun. also nice engine choice, I used Godot as well. 

simple but very solid idea. I like it. :)

Not really a game yet but I think it already has an atmosphere of its own which I like.

nice. Really gets across the N64-vibe!

thanks :)

beautiful sprites and nice use of shaders! I like the old monitor look, I did something similiar in my game as well :)

nice. really feels like what would have been possible on a snes. gave a good rating. If you feel like playing a shooter maybe you wanna check out mine as well :)

everything feels very polished and is just as much fun as the original Nier:Automata hacking minigame.

GENERAL TIPS:

-"F2" toggles the CRT shader (makes everything more readable if you are unfamiliar with the interface)

-a short tutorial is provided  by Pinny when clicked on "help" in the start menu

-playing in a local network should work without any problems. If you want to play via the Internet you may need to specify an open port through which to play when connecting or you need to open the default port used by the game in your router settings. The default for the game is 8190

STEP BY STEP GUIDE:

Connecting with another player:
Host:

-Open console

-type "host [your ip address or 127.0.0.1 if hosting locally] [a port if you want a specific one]"

Client:

-open console

-type "join [the host's ip] [the port the host specified]"

How to play:

-upper left corner shows your health. If that number reaches 0 your system will crash (you loose)

-to attack your opponent, start one of the "hacking"-games on your desktop. Each game will attack over a different port. The game "AdSpam" will just spam your opponent's desktop with ads. the faster you solve the Hacking-Games the more damage they will send.

-each program will use up a certain amount of RAM. You only have 16MB Ram totally. If they are all allocated you have to close programs first before you can start new ones.

-to protect yourself from incoming attacks you can allocate up to 8MB to different Port-Protectors in the Firewall Window. For each MB 4 damage points are blocked for that port.

-you can get an idea what damage-type to expect from your enemy by opening the program "HackRadar". The more MB RAM you give the Hackradar, the more acurately it will display on which port a attack is coming, so you can manage your firewall accordingly.


-hope that helps :)

Atmosphäre ist da! Die Kombi aus der Musik und der Ästhetik der Assets machts.