AWESOME COMMENT!
Thank you for playing my game! Your notes and criticisms are incredibly useful!
From what I've heard with the others, the cauldron fuel drain rate is indeed too punishing. I set it up to something a bit higher because while testing, it became quite easy but I broke the unspoken rule that players don't know stuff the dev knows!
Guarding potions are a bit bugged though its potion effect is very case by case since it guards you from Spicetooth's knockback explosion.
Potion of Reaction lowers the dash cooldown. Quite useful in tandem with Potion of Ramming or Potion of Leaping.
You were right that higher tier potions didn't do anything! They were supposed to be some kind of ultimate panic button when certain events happen but uhhh I didn't have time to add events lmao. Burning potions is a pretty quick solution to solve softlocks tho!
During development, I had to cut some losses for some quality features and had to compromise by making a wall of hints in the game page.
I wish I had more time developing the game though! I really only started developing just a few days before the deadline...







