The atmosphere is AMAZING. The VFX of everything looks amazing ESPECIALLY the terminal and map! I like the Terminal concept a lot, having to stop dead in your tracks and type. I was very terrified first playing it so I sometimes typo-ed my commands and the tension when those happen felt like I was a deer jussst about to get hit by a car! Really great game!
CraftyCoco
Creator of
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What an awesome game! Aside from being just snake, the game reminds me of those old "Eat and Grow" games like tasty planet or Feeding Frenzy [made me realize the absolute lack of those kind of games now]! The combo timer is really fun as well, the art and sfx reminds me of old flash games which really fit together. The highest I got was the space stage but when I bit myself I got respawned inside some wall and got wall-locked and died lmao.
Thank you a lot! I did wish I had a bit more visual feedback everytime the difficulty rises. If I remember right medium waves show up after the 4th dispel and hard after the 7th. I loveee the rocket engine sound as well! It was a complete accident in fact! Instead of lowering and raising the volume I did it with the pitch scale instead and it sounded so peak I decided to keep it.
Thank you! I did want to make a ton of new enemies but I figured I didn't have enough time to really polish them if I did!
The background entity is just 3 sprites layered on top of each other constantly rotating (in different directions and speeds) then I put on a "fire" shader on it so it moves like flames and tweaked the parameters.
The entity that you fight is made out of only particles.
The real magic that ties it all together is putting the stretch to viewport and the scale to integer so it looks like an actual made sprite!
THIS GAME WAS REALLY FUN! It had that really deep ANIMAL WELL vibes. There were lots of interesting secrets like hidden cubes and the player's face all around the map and the mechanics really hit that "easy to pick-up, hard to master" feel which was really cool to see. The puzzles were really nice as well [and very hard! Especially the green blocks one where you try to travel vertically]. Since the game's full of puzzles I wonder if the game page's description is a cipher but I haven't managed to figure it out! The graphics, the sound design how you respawn instantly it's a great game!

AWESOME COMMENT!
Thank you for playing my game! Your notes and criticisms are incredibly useful!
From what I've heard with the others, the cauldron fuel drain rate is indeed too punishing. I set it up to something a bit higher because while testing, it became quite easy but I broke the unspoken rule that players don't know stuff the dev knows!
Guarding potions are a bit bugged though its potion effect is very case by case since it guards you from Spicetooth's knockback explosion.
Potion of Reaction lowers the dash cooldown. Quite useful in tandem with Potion of Ramming or Potion of Leaping.
You were right that higher tier potions didn't do anything! They were supposed to be some kind of ultimate panic button when certain events happen but uhhh I didn't have time to add events lmao. Burning potions is a pretty quick solution to solve softlocks tho!
During development, I had to cut some losses for some quality features and had to compromise by making a wall of hints in the game page.
I wish I had more time developing the game though! I really only started developing just a few days before the deadline...








