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Poor Track Design

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Based on the screenshot, this looks very similar to GraphQuest (http://robertoia.github.io/GraphQuest/) from the 2016 paper "Constrained Level Generation through Grammar-Based Evolutionary Algorithms" by Font, Izquierdo, Manrique, and Togelius (see Section 5, Figure 7, "Screenshot of the evolutionary world designer tool"). Is it based on their code? If so, it would be appropriate to credit them.

Neat and well-executed idea!

Quite amusing and a genuine challenge!

I liked that Digimon guy at the start.

Nice work on the item handling system; that's a tricky thing to do well.

A setting for mouse sensitivity would definitely be good to have. Alas, with only a week to make this, sacrifices had to be made!